In a Halloween miracle I finally went back to this after monthsss of not touching it, and finally got the HP to a point I can call it 'done'. Not quite up to my usual standard I think but I really want to get it finished! On to retopo!!

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is the act of recreating an existing surface with more optimal geometry. A common use-case is creating a clean quad-based mesh for animation, but it's also used for most any final object that needs textured.

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WOW! New tutorial released!!
How to create a real-time PBR character from scratch?
Modeling, retopology, unwrapping,
Baking, texturing and rendering all covered.
Perfect choice for beginner! https://t.co/7xEDBa769g

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So, still chipping away at Orimo's knight!! Been a heady amount of learnin' recently.
- Finalised the sculpt.
- Explored new alternatives for Retopo process, found love in Blender.
- Baked out maps.
- Began learning Substance painter
- Now texturing a first time PBR character.

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Here is my scultp and render of liyah! based on 's amazing concept art.
(eyes are missing because this model was supposed to be a retopo with an hand painting texture😅) made with Zbrush

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Finished up the retopo and should be able to get the UVs done today... and then the fun part begins >:3c

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Working on this little huggable plushie tank for my game, got the sculpt done in like a day, gonna take a couple months to do retopo and textures... hopefully gonna be worth it tho!

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Retopology for body and base mask done, clothes WIP. Once clothing is finished I'll make 3 different masks and tails for this guy. 👌

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A big fluffy boie!! I need to make some adjustments to his feets and arms, then it's retopo time!

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Retopology done, still need to get the UV's prepped beforee taking it back into zbrush.

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Retopology done! It can be really annoying when you want a perfect mesh with only quads and it converges with 5 points 😑

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Next task is retopology! Let's see how this goes 🙃

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ça faisait longtemps un petit WIP, donc voilà sur quoi je bosse en ce moment entre deux game jam !
basé sur le concept de

Here is a little WIP of Liyah (I'm only making the 3D model) Concept art by
retopo and texturing coming soon (I hope😅)

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I am a character rigger and 3D generalist currently taking rigging commissions in order to pay off my debts

These are some examples of my rigs and retopology I have done in the past(My retopology is on the right side)

Face rig Demo: https://t.co/LN2nFsbPe6

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Projet Gun sur Zbrush.
Les détails seront fait sur Painter
J'me lance sur la retopo

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Still needs some retopo, texturing and details but I like how this is going

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Originally completed on 3/14/19
I sculpted, painted, and rendered her all in Zbrush.
I plan to retopologize and rig her in the future.

Enjoy~

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drawing stippled, antialiased line segments in for 2.80

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