画質 高画質

Another brick (mine is from is a seriously underrated piece on I love the composition, interactivity, vintage shader... The potential of this guy is huge, can't wait to see what he creates next 👏

https://t.co/tBYRJzZuPk

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My most recent project: A character with a fully custom painterly shader. Based on concept art by [See inside] https://t.co/HjrewEx74Q

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teste de shader

Principal Shader / outro Cell Shader

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I'm playing with unity's shader lab.
rimColor to Emission.Cut and paste the cord relatively randomly....

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Making some 3D gems with
My knn blending model generates gem-like 2D images so I tried a similar algorithm in 3D. The resulting model is only ~4KB in size and doesn't use any image textures or shaders. Video below.

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Ginko Shaders 2019

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I'm playing with unity's shader lab. I tried to fetch the texture while downloading and change the color with the shader or give an outline. I don't really understand the format, but it's fun! It's often dyed pink.

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houdiniのアトリビュートをテクスチャ経由でshaderに流し込むのできた気がする!
自作VAT

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多分次の動画のサムネ

戦闘用ナイフ アールビット様
十六夜咲夜 アールビット様
レミリア・スカーレット すけ様
o_SelfOverlay_Blur おたもん様
o_postKeying おたもん様
ExcellentShadow そぼろ様
AutoLuminousBasic そぼろ様
HgSAO.x 針金P様
NCHLShader2 nil様

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Sadly no shaders to make it look pretty but look what I built on Stardust SMP HGEGHEHGEHEJ

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Send This To Your Beloved Girlfriend 💚💜
Some Tiny Practice On Shaders And Color Schemes 🎨
I Hope you all doing well Btw 💖 im making a lengthy plant drawing so sorry for inactivity 🌧️ Take Care y'all! ☘️

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Changed my Guardian colors from red/black to black/white with some red accents on the hood and ghost. Liking the look so far.

Also, I've been laughing at the fact that none of the shaders are the same...

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Modified textures to make one of Adelynns armors work with bungies shaders, left is the new one, right is the old ones I did in substance painter forever ago

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rut roh, discord's down. there goes all my friends. In the meantime here's this CMYK dot print shader I've been working on

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The platforms i'm using already do the stitching for me.
Each node there is a pre-stabilished function, and i connect those building blocks

This deformation happens at shader level, with brighter texture colours driving vertices up (pics)

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Spent last night making a shader for skin that was convincing without a lot of work to change the base color or having to paint. I want to commit to this and redo an old piece in 3d🙂.

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