【クリカンNEWS】注目セッションの紹介!

PS4用ソフト『MONKEY KING ヒーロー・イズ・バック』におけるUE4を使った映像制作事例[ヘキサドライブ]

ゲーム会社が、元となるCGアニメーションを超えるべく取り組んだ UnrealEngine4 を使ってのメイキングを紹介!

https://t.co/pmxpBcl1E9

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We are working on lots of things at the moment, here's a little preview of some in progress spacesuit components so far.... (un-textured, and concept sculpt stage)

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I've been working on level design, and I'm loving the results! I think I'll do a lot more level designing in the coming weeks.

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Everything looks roughly 37.6% visually prepossessing with corruption corals!
What does 'visually prepossessing' mean? It scientific for 'looking cool as heck' 😎

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Redesign and blockout of the first level for my team project. Main goals are to make encounters and regions feel more distinct and engaging, and to improve pacing. Also took a stab at modifying the level sequences.

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Hey guys! :D Finally I've finished my project with
I just hope you like it^^
Check out the link below to see more :P


https://t.co/wAQEFFGC7E

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Little relighting of the Hong Kong Alley, I wanted to go into some snowy ambience here. Hope you will like it!
Project available here : https://t.co/bacBmkEsXj

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Sci-Fi corridor process. I honestly loved making this. This was made in my environment art class this month.

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Floor is lava? Has our hero gone crazy? Exact!! Crazy to meet you 😉 Click on our profile and meet us

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I'm working on a little diorama for a door themed challenge. Got to be finished by next week 😅

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