画質 高画質

今日の1時間30分。肩周りのウェイトと髪の毛のボーン入れ。

ミラー確定プラグインは挙動がおかしくなってたので手作業で。開発環境も動かなくなってたので、プラグインの修正は後回し_(:3」∠)_

髪の毛のボーン入れプラグインは生きてた(*´∀`*)

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too tired to do anything substantial, so I build toon shader with maps support, halftone, transparency and emission
still need to figure out outline, for now it is very trashy with semi-transparent stuff
( there is some more images in next tweet too)

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Sketchfab plugins - 3Dモデル公開・共有・販売プラットフォーム「Sketchfab」のモデルをUE4やUnity、Godot、Blender、C4Dなどで手軽に読み込める公式プラグイン
https://t.co/nV9bFHW1An


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Earlier today: Behind the Scenes: Pumpkin Mage https://t.co/peBlQ00okN

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the same animation, now with some ordered dithering!

i was looking for a way to achieve this kind of effect and saw the posts by , which inspired me to tinker with my shaders

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今日の30分。体にボーンを仕込む。

ウェイトは自動でポンして足だけ調整。
明日は肩かな。

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Shoutout to me spending a ton of time looking for decent high-quality reference of this model only for me to find out it was on Modeler's Resource the entire time.

On the bright side, here's a comparison of the two models!

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here's my homage to the metal slug series!

i was only able to rig this after taking course on hard-surface rigging in blender

tris count is 48k, total work time was about 19hrs

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Aaalriighty then! We kicked of series 2 - Asterix! Session 1, I got most of the head shape , shaped out.
thanks and for popping in !

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