画質 高画質

So am trying to fuse in some Mechanical aspect into my renders and hers is my failed attempt. The tummy is okay the chest areas not so well trying to see what I can cut off to make it mechanical.

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Blenderでイングラムをモデリング(4)
腕を小さめに、足を大きくしてバランスを整えました。
バランスが漸く整ったので明日からディテールを追加していきます。(^^)



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Here's the cacodemon without twitter's compression https://t.co/2yn2yxskXW

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今日の1時間30分。マテリアル腰まで。

模様がまだなのだけど、模様はペンタブ出さなきゃなので、土日に後回し。机片付けなきゃなのよ_(:3」∠)_

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息抜きにオフィス作成🖥️⌨️

やたらと小物が多いので、少しずつ進めていこうかな(´・ω:;.:...

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Thanks for the tag on the They're works in progress, but here are some creature sculpts I've been working on! 😳

Tagging and ! 😉 https://t.co/rLw57JoYm0

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I've accidently made this. Not the design itself, but the round corners. In my previous models, the became blocky as soon as I've converted it to 3d, but as I was trying to make this thing more fluid, it came out soft. This might change everything from now on...

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Another Zelda model based on the work of ! I love the way they use these sorta CMYK colors in all of their art!

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New update to the pixel art to 3d method... I've managed to to shape a model's body without having to cut in many parts, the sides can be colored. I believe the palette made it look a bit "cell shaded". Next time I can make the back different from the front.

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ちーん。これは、、ゆるすぎる😂
ここからどうやってクオリティアップしていけばいいのやら🤔

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