//=time() ?>
SOS!
substancepainter:左からblender:右へもってきたら凹凸ノーマルマップが反転していました。
形式?それともblenderノードで反転できますか?
#blender初心者 #blendercommunity #3DCG
🦑"Squid Game" Render Test🎞️
Wireframe → Solid → Material → Render, Grading & VFX
[Blender: Cycles render at approx. 200 samples]
.@_vadimsadovski_ demonstrated a marvelous space scene made in 3ds Max and Blender:
https://t.co/qOt8Bel179
#3dart #space #blender #blender3d #b3d #blendercommunity #3dsmax #animationv
gm.
Been quite busy with the metaverse concept art job, having lots of fun with it 🤓
Brushing up on all things scifi & hard surface atm. Greebles, panelling and the like.
Here's a little warm down blender sketch, refamiliarizing myself with boxcutter & hardops in blender:
HeyHEY HEY
Version 2.0 out!
Blender:https://t.co/tZiZLDM6My
I made some names for them :}
They also now have a frenzy version now!
Ports allowed just credit
(to switch between performance and frenzy use the pose library)
{Older version will be deleted so pls use this one}
Lineart:
https://t.co/irvqgAncK8
Blender: https://t.co/PkSncPMQa1
@ReadySetIG @IndieWorldOrder I've been working on a level for a game idea I had recently. Rendered in blender:
yo
early release be like
SFM: https://t.co/VdyVQ5uvnO
blender: https://t.co/MUVeCqnX8q
c4d: soon or something idfk feel free to port
rules:
no r34 and stuff
credit me if you use in a any way / port
@SF_Commander Blender VS SFM
Blender: Does not use the funny engine
SFM: Uses the funny engine
In conclusion: SFM wins
Today in Blender: Maximillian costume construction
(with ref sheet for context, though may not be a 1:1 adaptation)
basic shaders for now, proper textures later