Some quick 5-minute knurling the old manual way.

In Blender: Grid quads, poke faces, dissolve old edges, poke again.

Pictured: scale out new verts, add bevel weights to new edges, subdivide.

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Here's a fun fact about Blender:

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SOS!
substancepainter:左からblender:右へもってきたら凹凸ノーマルマップが反転していました。
形式?それともblenderノードで反転できますか?
 

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🦑"Squid Game" Render Test🎞️

Wireframe → Solid → Material → Render, Grading & VFX

[Blender: Cycles render at approx. 200 samples]

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Here's Tekken Force Soldier for Blender: https://t.co/fFJpHcePSb

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木を作ってた
Blender:Unity

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gm.

Been quite busy with the metaverse concept art job, having lots of fun with it 🤓

Brushing up on all things scifi & hard surface atm. Greebles, panelling and the like.

Here's a little warm down blender sketch, refamiliarizing myself with boxcutter & hardops in blender:

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me: i hope i didnt burn my blender in the oven
my blender:

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I'm thinking about making a 3D background model for the Ghost and Statue story, you may have seen it below (btw it's called The Date).
So here are my first tries in Blender:

Concepts ----> Screenshots of 3D models

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HeyHEY HEY
Version 2.0 out!
Blender:https://t.co/tZiZLDM6My
I made some names for them :}
They also now have a frenzy version now!
Ports allowed just credit
(to switch between performance and frenzy use the pose library)
{Older version will be deleted so pls use this one}

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I've been working on a level for a game idea I had recently. Rendered in blender:

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yo
early release be like

SFM: https://t.co/VdyVQ5uvnO

blender: https://t.co/MUVeCqnX8q

c4d: soon or something idfk feel free to port

rules:
no r34 and stuff
credit me if you use in a any way / port

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Blender VS SFM

Blender: Does not use the funny engine

SFM: Uses the funny engine

In conclusion: SFM wins

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Today in Blender: Maximillian costume construction
(with ref sheet for context, though may not be a 1:1 adaptation)

basic shaders for now, proper textures later

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Live Home 3D Proから出力したファイルをクリスタで使えるかテストした。無事できたけど多少煩雑。

LH3D:.objで出力→Blender:不要なobjectを削除、objectの位置と原点の位置を調整して.fbxで出力(.objだとCLIP STUDIO MODELERで読み込んだ際オブジェクトが全て結合されてしまう為)→(続く)

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