Godot4のCanvasGroupを使えば、複数の重なったスプライトを均一に半透明にするのもかんたん!
Spineスプライトアニメーションで変に透けて困ることも……ない!

2 10

Welcome to the world of Logcraft.
I know this might not look as pretty as some other noise algos, but using Voronoi / cellular noise, it allows the biomes to be a decent size and nicely spread out, so far 14 biomes
Gameplay > beauty

6 31

Mounted Samurai Units are on the way 1/3 Part of the December Librarium asset update!

5 7

The first boss of Red Nose Guy : The Existential Crisis is "Parental Responsibility"

9 16

A new guy
->
Tried recording the process, failed miserably.
Better luck next time

2 3

It's a wizard!! kinda
It will be more obvious once I learn how to do sfx and stuff...

1 1

Didn't show this properly yet,
But I've got character recolours.

1 3

Recylced + enhanced reachability outline.
Still a bunch of things to fix, but looking pretty nice imo

1 8

Got decals working with a custom shader
Based on this example:
https://t.co/MBPxxcGcTw
had to change a few things for
Once you understand how they work, it's quite cool tbh.

PS: i know godot 4 has built in decals, but I want to play with some shader magic

0 5

まだ と遊んでいます!

作った理由は二つ:
* Godot4と遊ぶ!
* SDで画像を生成している時に、
PillowのPNGInfoを使って、生成情報をPNGに書き込みますが、
日本語文字を書き込んだら、
その後はImageMagickでも読み込めませんでしたね。

https://t.co/GiNg2OE7t0

1 3

Só tava querendo ver se o fazia esse tipo de render.

1 11

Why bother making alternative Godot logos, if you can make a poster?

24 234

《進捗・作業》
Godot4 をさわる
UE5 をさわる

スタンプ その19

3 24

《進捗・作業》
Godot4 をテスト
Animation 関係のテスト
早くも四月が終わりそうで軽くショック😮
フォロバ作業に失敗ゴメンナサイ

スタンプ その5

3 25