Well I finally did it, some honest to Darwin of the best game there ever wuz!
128x128 pixels, 24 colors straight from the original Doom palette, which has no mixed colors so plenty brown and gray to unify stuff.

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Hello !
I am a 3D Environment artist with & tendencies! I am working solo on a called AND I am looking for contract work RIGHT NOW!

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I totally forgot has this cool ability to turn enemy into a pig!!

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Making an iron grenade for my - using 's Witchy hands and some quick 90's looking 3d model I made earlier.

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The only thing they will fear... is YOU.
New weapon and gameplay mutator coming soon!

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Its like Half-life 2 in Half-life 1 but Doom's uncle

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There we go. All colored, even if this guy doesn't deserve it. Check out the Lost Soul from Doom. Eater of Rockets.

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I wish I could show off the exact upgrades I made for the enemy AI. its a very subtle change that reduces traffic jams and getting stuck. Instead, have some teasers for release-ready maps!

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Issue 1's front cover featuring brilliant artwork by .

We'll be looking towards getting at least three issues of the magazine physically published via Kickstarter, so please stay tuned!

https://t.co/z523fQCji5

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Starting to feel a bit more comfortable with animating characters. Just a bit though.

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are on the lookout for your FPS to feature in the magazine! Send in your submissions below! This excellent piece is by DM us for more info!

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Changed the shotgun a bit, now it looks more like a quake weapon, what do you think ?

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Left or right? People seem to feel so strongly about this that I'll def leave an option to toggle between the two. But I still can't make up my mind... which one to make the default look for Cosmic Dawn? 🧐

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Finally reworked the texture of the first enemy of the game. Now it's more obvious that they're half machine.

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