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@crybabyVT 👀 its 2D that simulates 3D. kinda like Live2D but using Godot instead. However, you're correct about the pixel shader! i don't like subpixels so I locked all the pixels to the pixel grid. This is how it looks like without pixel snapping.
just trying out my NB_Cartoon Shader! looks like a cheat! #WIP
Wow this is doing numbers...😳 I want to do more art with that shader!
Here are some I did using that same style, rendered in Unity: https://t.co/P7jJZ2pKCf
Faruzan Render, using @/festivizing's blender shader! Had fun with this
#Faruzan #GenshinImpact
Layla 😜
High quality render ^^
Thanks to @Manashiku whos made this shader!
#Layla #Laylagenshin #GenshinImpact #FANART #MMD
なぜ真っ白にしてしまうんだ?Unity chan toon shader!?
@MessyMoonMess Ahhhh thank you!! ;; I'm actually a soft shader!! So I'm glad you think my art is good for that style! Also his design and parentage and all that came to me in a dream, so the credit goes to my subconscious more than to me! c:
She comes with extra stuff like eyes which render through the front hair. Many thanks to the lovely @Silent0264 for making such an incredible Shader!♥️
To be clear: You're allowed to make your own versions, make her public on VRC or use her for Vtubing and such!
She's all yours.
Here's some still renders of each pose. It was fun recreating his shader! The deep black shadows and white rim lighting is just so cool. Clover Studio had such bold style!
Most devs: "Hey guys, I added the shader!"
Me: "Hey guys, I removed the shader!"
The way those NPCs turned out made me rethink a few things. Yep.
#gamedev #indiedev #solodev #GodotEngine
Experimental #Shader! Sedenion bulb Julia with volumetric shading. I prototype the #fractal worlds in my #IndieGameDev using #GLSL on https://t.co/6Hp7ITVnot👏
#DigitalArtist #fractalart #indiedevhour #GameDev #art #scifi
Look at her new shader!
Isn't she looking gorgeous?
#hazelsjourney #gamedev #indiedev
Looks like I'm figuring out how to paint the uvs in this shader!...Not
#indiegame #Indiedev #shaderdev #lowpoly #madeWithUnity #3dart #gamedev
AMD FSR has now been ported to the Slang format as a pixel/vertex shader! You will now be able to use it in RetroArch with any core! Will be compatible with Direct3D10/11/12, OpenGL Core, Metal and Vulkan video drivers! https://t.co/tW2zICOd4r #RetroArch #AMDFSR #Slang
Experimental #Shader! Julia set with extra equation terms and smooth coloration. I prototype the #fractal worlds in my #IndieGameDev using #GLSL on https://t.co/6Hp7ITVnot👏
https://t.co/BCXE8PAeEm
#digitalart #fractalart #IndieDev #GameDev #art #indie #scifi
@Drukolanton This effect was made by adding a virtual sun light node to the outline material tab in the LightningBoy Shader!