I wasn't really content with Qodot or other solutions, so I've been writing an importer that directly converts compiled Quake BSP files into meshes for 4 to use with KOOK. This first shot might look familiar. Also loads much more complex maps.

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Added a medkit to the submarine and the player base! It was modeled for my old canceled project "Beyond Horror" and now it is in Fisk!

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My current workflow:
1) Concept art in Xournal++
2) Texture in Wally (via wine)
3) Modeling in
4) Compositing and Logic in (#Qodot)

Dell G5 + Eizo 24" + Cintiq 16"

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