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I wasn't really content with Qodot or other solutions, so I've been writing an importer that directly converts compiled Quake BSP files into meshes for #Godot 4 to use with KOOK. This first shot might look familiar. Also loads much more complex maps. #ScreenshotSaturday
Added a medkit to the submarine and the player base! It was modeled for my old canceled project "Beyond Horror" and now it is in Fisk! #Qodot #GodotEngine #indiedev #indiegame #IndieGameDev #madewithgodot #fisk
My current #GameDev workflow:
1) Concept art in Xournal++
2) Texture in Wally (via wine)
3) Modeling in #TrenchBroom
4) Compositing and Logic in #Godot (#Qodot)
Dell G5 + Eizo 24" + Cintiq 16"