It also looks interesting when sampling the cubemap with normals, but it's like an optical illusion - difficult to tell if you're looking into the world or if it's projected onto the sphere itself. 🔮#unity3D

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Glad people enjoyed the last tweet, been playing around more. I don't know what this effect is called, but it's like a crystal ball, peering into another world... That world is just a test cubemap though. 😅🔮#unity3D

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Just a simple shader that shows the simplicity of something I made in minutes with and it has two properties one for the line color and the second one the thickness of the line.

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This isn't the entire graph, but this is how I'm producing the noise effect. It's a fairly simple toon shader, but the Normal Vector's magnitude is being offset by some noise.

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関係ないけどついでにこれも載せとこう。UnityのShaderGraphで遊んでみた

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Adjustable sprite outline shader anyone? I'll make a YouTube tutorial shortly, and make the shader available to use.

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Tuesday is upon us once again!

Today I thought I'd break down flat+shadows styled shading I used for "This Sucks!"

After some experimentation I finally landed on this setup:
• 0 Albedo
• Vertex Colour into Emission
• Emission multiplied by the Light

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Processingを使ってランダムな明るさを持つ円を敷き詰めて、
シェーダーグラフのSampleGradientノードで色を付ける遊び

加工前・加工後の画像を付けておきます。

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ShaderGraphのプレビューウィンドウでSphereの表示が消えないのはバグですか?僕だけですか?
2018.3です。
いつからこうなったのじゃ・・・?

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Processingで描画した絵をShaderGraphに取り込んで、SampleGradientノードで色を付ける遊び

Processingではアルファ値15の直線を15000本描画させてます。

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ShaderGraphで作ったアメコミシェーダー。
奈良さんだけど千葉さんのコミックアートシェーダーを参考に。
本家の出来には到底及ばないですけど😂
※キャラモデルはShaderGraph_ExampleLibraryに入ってたもの。

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ノイズで遊ぼうキャンペーン

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I wrote a short article on the Zelda-inspired shader I made some time ago in ShaderGraph: https://t.co/QrDRkyZgWa
It includes an explanation of some tricks I came up with, the custom node I used, and a high-res image of the graph.

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実は現在Shurikenエフェクト本を執筆しております。
先日ツイートした作例も掲載します。ShaderGraphに加えてHoudiniやSubstanceも使うのである程度中級者向けになる予定。
(編集さんにはもうちょっと書き上げてから呟いたほうがいいですよと言われたんですが・・・言っちゃいました)#Shuriken書籍

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Man.. Unity's new Shadergraph tool is a lot of fun. Even though it's pretty broken in it's current state, I managed to make a new water shader that is much better looking than my old one. The best part is that I now actually understand what is going on :)

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