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剣エフェクトの見た目をよくする為にシェーダと闘ってる最中…😠
αを参照して閾値以上なら描画し、未満ならしない処理で実装はシンプル。でもこれだと境界がくっきりしてしまうのでボカしたいんですね…。
ShaderGraphはシンプルな実装はいいんですけど少し複雑になるとよく分からなくて困ります…😑
Been learning some more Shader graph!
trying to procedurally make @RiskofRain 2's materials and started off with titanic plains; pretty satisfied with progress so far!
will probably make a more complete thread eventually with my full findings
#unity #shadergraph #procedural
I've been playing around with shadergraph and making some rocks.
#unity2d #unity #solodev #gamedev #rocks #metroidvania #sidescroller #gameart #shadergraph
That's because the Decal just uses the normal of the Projector obj, not a per-pixel normal based on the surface. (See 👇🎬)
And that's where I'm at 🤷🏻♂️
I could let go of ShaderGraph and just do everything by hand (including a decal projector GameObject) but I don't wanna 😭
6/
ShaderGraphで過去のToonシェーダー作り直した
今までのハイライト、リムライトに加えて影の境界色弄れたりとか、アウトラインも陰影に合わせて濃さが変わったりと色々仕込んだ
#unity #ShaderGraph
I like my water shader so much :0
#Unity3d #MadeWithUnity #ShaderGraph
After many trials and tribulations, staring at shadergraph, and banging my head against my desk AHHHHHHH all the shaders are done and he has really come to life! 🌱💧
Thank you once again to @charamells for giving me permission to bring water bulbasaur to life! 💖
My second translation of a beautiful design by @kyrin21 (Day 11: Liquid, Green Oasis: Water in the desert)
#Swordtember2021 #polycount #b3d #VFXGraph #substancepainter #madewithunity #swordtember #shadergraph
ウワアアアアとりあえず途中までちゃんとできた・・・!
URP環境でShaderGraphを使って地面の高低差の計算込みで透明度と色を変えるやーつ!
でもShaderEditorのMainpreviewが参考にしてる動画(4枚目)と違う・・・どうして・・・?
ShaderGraph本に
オブジェクトの座標を取得する方法についてのチャプターを追加しました。
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Matrixからオブジェクトの座標を取得する
https://t.co/Kxl6HhrJhb
#ShaderGraph
Next effect in #ShaderGraph is a motion blur for the rotors. I just fade out the tips of the 3D rotors and fade in a blurry texture as the speed increases. #madewithunity #gamedev #ScreenshotSaturday
@BeatriceBlue_ Oh well, I haven't showed you the best part yet - everything is interactive and we can navigate our boat via point ´n click 🚣🐟🍃🖱️
#madewithunity #shadergraph #fanart #indiedev #polycount #Interactive @BeatriceBlue_
So glad to finally understand how to make billboards out of quads! :D
Full tutorial on Billboardification can be found here: https://t.co/aTyOsXXB0o
Base Shadergraph setup: https://t.co/N1AUGviFVC
#gamdev #madewithunity https://t.co/b5nDtA0aeT
The last practices of 2020 to start this #VFXFriday 2021. Studies inspired in games like Ori and Genshin Impact. Happy new year everyone!
#Unity #realtimeVFX #orbs #gameart #shadergraph
Your boi wandering into work on Monday.
#gamedev #unity3d #madewithunity #b3d #shadergraph
The map is not the terrain or 3 views of the same place, my fave mountain #mountsthelens #washington #gis #webgl #shadergraph