IMG, I was playing with NightCafe IA art using some variations of text prompts from other users. Unreal.

Text: Hyper detailed steampunk girl by Magali Villeneuve, Clint Cearley and Ekaterina Burmak, high definition textures, meticulous details, maximalist, shaders, depth

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has come a long way lol, always interesting to see improvement as i learned more about texturing, unity, shaders, etc

still used the same base texture on the new that i used in these^^ https://t.co/vkzEtY6yBD

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Actually, sure, let's do more TDX facts
Sectonia's spider form has hidden colors that cannot be seen without datamining. Her "gem eyes" were never textured, but interestingly they were given shaders, revealing that they were intended to be ruby-red. Here's Taranza's too.

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Since this is made in Godot and idk shaders, the tilemap's texture gets swapped out on level load or whenever a repalletize is called, so it switches to whatevers on there for the tile id! objects have their pallete set by their vertical frame corresponding to the pallete number

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Well I think the model itself's done

I have a couple issues with it
1. I can't figure out how to do the shaders, nothing I do works
2. I can't figure out how to rig the body so everything moves accordingly

I'd appreciate if anyone could lend me a hand
Model inspired by popoka

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Good dystopian day to you, I am - I sculpt not to mention bunch of other stuff like render, texture, lighting, shaders, compositing etc…

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Thanks to 's N64 shaders, making the textures look right was easy enough! I think there's a smarter way to use 3-point for a cool brush effect... I'll keep trying. Also now you guys know what my sideboard looks like!

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Custom Golden Fernando
https://t.co/hWajuQXak5
Skin was made without golden shaders, because they not exist for Fernando
Only for his weapon

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Deleted the previous post because I re-worked the lighting and shaders, it's subtle but it's an improvement

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Revisiting an old project with some new ideas! Decided to port it from R to JS+shaders, and now it runs 1000x faster😎

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💠 Shader Composer
by Hendrik Mans
Write GLSL shaders, but with JavaScript.

Demos: https://t.co/Yz01ZopwiI
Github: https://t.co/co7DnFAFrf

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Some people go out on Fridays. I make things in now. lol. Here's some fun with volume shaders, 's material pack, awesome Sci-Fi Flex addon, some sculpting, and compositing fun!!

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Finished my comm for of his main boy, Mikey! This is one of the quickest comms I've done in a while on account of the sheer simplicity and extensive use of NPR shaders, but I'm super happy with the result!
https://t.co/Bi3jKFBKJR

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I took a basemesh, adjusted the proportions and erased the face, rigged it, added some clothing/hair, some LBS 2D shaders, and then used greasepencil to animate the face.

Nothing fancy, just wanted to see if it could work. Looks like it could, theoretically.

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Clothing! All weighted up. Just need to do some fixes to the rig, add drivers for shaders, and he'll be done.

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I spent most of the day on this but, I have updated Zan's outfit and crown and man. I am really happy with it! I just have to take it into Unity and add the tail, Earrings, Shaders, ect.

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Yesterday, announced that they are releasing their new YYB MMD models on Hatsune Miku's 15th Anniversary!

YYB's 10th Anniversary Miku came with its own built in shaders, we hope these models come with their own effects too!

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I would have liked the result to be similar to 2D, but I must admit that I'm liking this result, although I still need to improve the shaders, make them look 2D, it's not as easy as it seems, but it's incredibly fun, yes, I'll keep practicing soon , I will get the desired result

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Woo, yay, I really have to thank the people who gave the add-ons and tutorials on how to do the hair shaders, now Olivia's hair looks way much better : )
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I tried to draw a new profile. This one with shaders but I don't know if it works or not. anyways here it is! also as I said before YouTube video will come out around 9 am to 1 pm! (one on right is with shaders, one on left is without shaders)

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