画質 高画質

Heres a 3d pixel art I did a while back. Love gen 2 of pokemon so I wanted to make this. Did the modeling and texturing in Blender then I took it to Krita and added pixels to it.

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Texturing Bonnito V1 ;w;
yep gonna try to fix the back pattern ;w;

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🐱We're live: https://t.co/u0UWGJjm0u
We continue this kitty for 3D thursday. Hopefully we start texturing today.

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The bar's not completely done, but it's getting there. Just got through with most of the decals and texturing. Next up is the holo screen projector & other models attached to the bar.

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screenshots
has some jank with the texturing because i forgor to add more subdivisions for the vertex painting (my bad)

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Claro, te pongo la primera versión (solo escultura, con pelo, luego texturizado sin pelo), la segunda versión mas avanzada y la final...

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texturing has begun. The face is also updated.
I had to essentially make a nigh flat surface for her face to look accurate

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Today i did some Texturing i substance Painting Still a long way to go

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I think the primary modeling/texturing for my chaos catgirl is Done

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Progress Update, FINALLY begun texturing plates after redesigns, remodeling/retexturing parts of the frame, and an assortment of other things. Looks like crap now but when im finished it should look Pristine (I hope)

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Hair and skin texturing done! This 3D commission for is coming together nicely 👀

(#b3d

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it's small enough of a polygon save that it's not a huge deal to have to do all the time with low poly things but it's also not a huge effort to do as long as your texturing isn't reliant on it!

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Working on cool Breakdown video for Episode 3 r/n. Includes stuff like FX, texturing, environments, compositing, etc.

This is from my texturing file for our Trebuchet.

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After a month of our house being out of sorts I'm back with the last of this trio from , Power Zelda. Next steps are the 'boring' part to retopo and UV so I can do some proper texturing on these goobers before posing them up.

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Himiko's model in progress. almost done texturing

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Textures of the main body are done for the big rescue mission are done!
A little bit left
(1/2)

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What I do (taking Kawakami as an example) is I take characters from p5 and try to make them fit in the style of P5D by mixing assets and retexturing

Some wips for reference below

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Forcing myself not to end up just making an entire galaxy to explore for VRC, here you have some progress on one of the models that I mentioned yesterday.

Not done any texturing yet, just model

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Texturing in 256x256 its so fun, specially with the blur tool.

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