not finished yet (im sleepy so ill clean up the textures in the morning :v) but my GOD fitting everything into the 64x128 space was a nightmare so im forcing you to look at my ingenious messy uvmapping

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So basically, I'm a jack-of-trades when it comes to 3D animation. But of all the tasks that go into the art, I'm personally the least interested in UVMapping and texturing. So I developed an art style that looks good w/o or with minimal texturing.

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Daily Art 218, more work on the Scrab drone and UV mapping! UV mapping is slow work but I’ve definitely improved since the last time I did it and modeling something with this many parts is a good challenge

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The previous test, rendered a scene in & painted over it. Still battling how to do topology and uvmapping..

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