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🪨 #4 of #TheClubsRockingNewYear . Bit more sharp and angular and tried working in some cracks in different directions to suggest these are different stones. #sculpt #gameart
rock #3 of #TheClubsRockingNewYear. this one really kicked my ass and I think im struggling from a lack of a solid 'process'. Also don't seem to be able to get the nice hard-edged blocky'ness so will spend some time watching tuts. its painful but its growth, @TheClubDiscord
New project is influenced by the brutalist nature Sci-Fi landscapes of Jean-Pierre Ugarte.
Using #Houdini to procedurally create the landscape and scatter vegetation according to height/light parameters. Excited! :)
#gameart #unrealengine #art #environment #brutalism #painting
A pair of Art Deco/nouveau props for the Blade Runner scene. Just got the bin into the scene today. Stay tuned for video and breakdowns this coming week.
#substancepainter #blender3d #UnrealEngine #artdeco #gameart #artnouveau #bladerunner
This pipe unit is foregrounded and silhouetted (lighting) so not going into crazy detail, just focussing on its profile. Using Blender hard-ops for that nice non-destructible bevel function. Working from #SydMead's concept.
#BladeRunner #cyberpunk #gameart #Blender3d
BRRRRRR air conditioning unit for the outside front of the building, next step is cables. This prop kicked my ass last week with baking issues so nice to get it wrapped up!
#BladeRunner #SubstancePainter #Blender3d #Cyberpunk2077
Curb sculpts and bakes from today.
These are gonna be contrasted with some 'new' tech details emerging from/around them, went for a real grubby beaten-in look for the stone.
#Blender3D #UnrealEngine #SubstancePainter #gameart #3dmodeling
Trims for stone building facade.
Material will be revisited but its super satisfying making speedy progress :)
Window frames going to be combined into this trim sheet, I think theres enough space. Glass will be custom shader.
#gameart #3dmodeling #Blender3d