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Ran a home game tonight with my son, his friends and their fathers. Last session the party found a big haul, and hired henchmen and leveled up. They went back out to find a pirate's cove, and retrieve two holy items, a spear and shield. The pirate had them.
What AC for John Carter? No armor, just DEX bonus? Any distraction factor? I mean, that demon head in the front would get your attention!😂
I love how he's using the sword when he has the pistol, real pulp heroes always have sword in hand 😉
Ken Kelly, like you didn't know
Grading papers and taking a break by editing the henchmen rules for Bhakashal, I can't think of a game I've run in the last 20 years when henchmen weren't pivotal. Bhakashal makes it easy to get henchmen, but treating them right is crucial, nothing like a failed loyalty roll...
I do a lot of playtesting, and after several test runs I decided to rework the chase rules for Bhakashal, as I had one set of rules for wilderness foot chases, one for urban, and another set for mounted chase. Today I integrated all into one system, and simplified them.
Darick Robertson
Gil Kane
Michael Golden
Dave Simons
Del Barras,
Fred Harper
Rey Garcia
Alex Ross
Rey Garcia,
Simon Colby
Simon Colby
Ron Garney
Had an idea for the Bhakashal grappling system to speed things up and I'm playtesting it this weekend. A simple change but it should make it easier, and make unarmed combat and grappling by large groups of "mooks" a deadly option.
I love it when inspiration hits.