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Day 2 summer camp session report. Spiders are not your friend, bullywugs laugh at your nonsense, and pan lung dragons do not negotiate lightly.
Pure RP fun, I got to be a bombastic bullywug leader, and a sly, confident dragon. They plead their cases!
https://t.co/HWjAP6YDRR
Busy, busy, busy... but I got some awesome news today. I found out I'll be teaching a new course in the winter, Science Technology and War. I get to create my own syllabus (not use the existing one). That means for the next 4 months I get to look at sources for the class.
Ran a home game tonight with my son, his friends and their fathers. Last session the party found a big haul, and hired henchmen and leveled up. They went back out to find a pirate's cove, and retrieve two holy items, a spear and shield. The pirate had them.
What AC for John Carter? No armor, just DEX bonus? Any distraction factor? I mean, that demon head in the front would get your attention!😂
I love how he's using the sword when he has the pistol, real pulp heroes always have sword in hand 😉
Ken Kelly, like you didn't know
Grading papers and taking a break by editing the henchmen rules for Bhakashal, I can't think of a game I've run in the last 20 years when henchmen weren't pivotal. Bhakashal makes it easy to get henchmen, but treating them right is crucial, nothing like a failed loyalty roll...
Since I'm reading Theives' World, I thought I would take a look at the game as well. I started off with this essay from the beginning of the game by Poul Anderson. It was written for "heroic fantasy" authors, but it applies to gaming in fantasy settings too.
I do a lot of playtesting, and after several test runs I decided to rework the chase rules for Bhakashal, as I had one set of rules for wilderness foot chases, one for urban, and another set for mounted chase. Today I integrated all into one system, and simplified them.
Darick Robertson
Gil Kane
Michael Golden
Dave Simons