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Looking for some advice. I'm at the layout stage of Bhakashal, deciding on how to present the information. There is the traditional route of putting all the player facing stuff in one section and referee stuff in another.
Finished that session report from our Wednesday game. Too big for Twitter, so it's on the blog. The party seeks revenge on the NPC who betrayed them and stole their loot, Sir Bluto Sans Pite!
https://t.co/X6wEadVFj4
There are lots of options, from leather and dagger to nothing and broadsword, to imposing headdress with katana and shield to wolf skin helm and six pack.
@TheMelnibonean Play this. Talislanta is D&D adjacent and the most metal game ever made. The aesthetic, the vibe is like no other "fantasy" setting around, and the art is pure metal goodness.
I often see people suggesting that divine magic is “less powerful” than arcane magic. I think this is borne of two things:
1. Thinking that divine magic is primarily healing magic
2. Running a combat heavy game
Working on a thread/blog post (I'll decide which when it's written) on divine/clerical magic. One of the results of viewing D&D as exclusively a "combat" game is that people miss out on the value of non-healing, non-damaging clerical spells.
Moving on to 5th level phantasmist spells before getting back to preparing the first adventure for my new campaign next week. Here are a few 4th level spells I have finished editing
OK, a few last minute adjustments based on discussion with the dads and here is the final lineup:
1. Donlin Wistfall - Thief
2. Ghollen Taz - Priest
3. John Tyrnal - Paladin
4. Orrman the Crimson - Magic-User
and... https://t.co/zj2urH9QU0
I'm starting up a home campaign for my youngest son, two of his friends and their fathers. PC choices so far, a good-aligned thief, a priest, a paladin and a ranger. One more PC to be chosen and we start June 2nd for an ongoing campaign.
I love playing with my kids.
Blog post on magic item distribution in Bhakashal.
TLDR - Bhakashal uses the AD&D weighted tables, which produce "low-magic", fully randomized treasure distribution.
https://t.co/yq37ZbIX39
Those Monty Haul games you used to play happened as DM's ignored the rules.