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Editing the character generation section of Bhakashal today. Character classes are divided into three categories, martial characters, spell-casting characters and combined (martial/spell-casting) characters.
One of the motivations behind Bhakashal was to take things in AD&D and spin them just a bit differently. The Thaumaturge is an example of that, a thief/magic-user, but one who ONLY uses scroll spells, no memorization of spells like a regular magic-user
Blog post today: riding the horse versus spinning the plates.
I see what people say about their games, and it seems like so much work, and too much responsibility.
https://t.co/fSirqSVy20
I’m trying to get publication rights to the last image here for Bhakashal. Fingers crossed.
It's fascinating to see what small changes can make to a character class. With Bhakashal Beastials (druids) I added animal clans to the class description, each beastial is a member of an animal clan. This cascaded into a number of things.
Small details can make a big difference in the game. In Bhakashal, warlocks get a "level up" spell from their patron like they do in AD&D. However, patrons have a select list of spells, randomly generated by the referee
My Wednesday group is sailing back to Bhakashal. The PCs rolled an encounter during a big ocean storm, 24 lacedons (aquatic ghouls). The party priest of Zeus, Kallas Ionnu, was on deck when it happened.
Image by Grandanvil
Editing character class entries today, working on the Mercenary (Bhakashal fighter) I think I will post an example of combat tomorrow on the blog. The best way to see how Bhakashal has elevated the fighter is to see a fight!
Inspiration for priests/clerics tends to be a bit sparse, looking for non-standard representations proves to be difficult. Here are a few examples of what priests can look like to inspire you beyond the "Tin can" model. Add your favorites (tin can or otherewise) to this thread.