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Del Barras,
Fred Harper
Rey Garcia
Alex Ross
Rey Garcia,
Simon Colby
Simon Colby
Ron Garney
Had an idea for the Bhakashal grappling system to speed things up and I'm playtesting it this weekend. A simple change but it should make it easier, and make unarmed combat and grappling by large groups of "mooks" a deadly option.
I love it when inspiration hits.
This is one of my favorite pieces of D&D art. Trampier defines the gritty vibe of AD&D. Other artists did flashier or slicker art, but Trampier’s use of lighting, shadows and texturing is unparalleled.
Editing the character generation section of Bhakashal today. Character classes are divided into three categories, martial characters, spell-casting characters and combined (martial/spell-casting) characters.
One of the motivations behind Bhakashal was to take things in AD&D and spin them just a bit differently. The Thaumaturge is an example of that, a thief/magic-user, but one who ONLY uses scroll spells, no memorization of spells like a regular magic-user
Blog post today: riding the horse versus spinning the plates.
I see what people say about their games, and it seems like so much work, and too much responsibility.
https://t.co/fSirqSVy20
I’m trying to get publication rights to the last image here for Bhakashal. Fingers crossed.
It's fascinating to see what small changes can make to a character class. With Bhakashal Beastials (druids) I added animal clans to the class description, each beastial is a member of an animal clan. This cascaded into a number of things.