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Twitter for the last few days:
“Lore changes don’t impact your home game, why do you care?”
“If you need X in your game you are a bad person!”
Mmmmmmm, nope.
Back to work.
Another NPC generation post today, this time a mercenary. With combat and weapon criticals, and a revised weapon proficiency system, mercenaries rock!
https://t.co/5yzoNoqvcR
Art by Wiggers at Deviantart
https://t.co/HXbklf4GqQ
Up on the blog today - generating NPCs in Bhakashal. I walk you through the process of creating a NPC warlock, in this case one that will be meeting my Tuesday group soon.
https://t.co/ZgDkvviyCo
Check it out!
RIP Chris Achilleos. There are so many amazing pieces of his to post. A generational talent gone.
Let's get lucky! Today's blog post tackles luck points in Bhakashal, the alternative to fudge-or-die D&D!
Check it out here:
https://t.co/kroIP3Naxj
Art by the phenomenal Darren Bader:
https://t.co/Q8u5z0bjUA
D&D DM's of Twitter
If you ignore/fudge dice rolls regularly (as apparently many people do), for whatever reason, do you tell your players that this is what you do, or do you conceal the fact that you regularly fudge dice rolls?
One of the advantages of having play testers is that you can see how things work at the table. I have a custom critical system. One of the results is "attack again", which sets up the possibility of a chain of attacks. I put this system in place in October