//=time() ?>
With Konami deciding to celebrate Castlevania's 35th birthday by releasing NFT:s, i guess it's up to me to give fans of gothic platformers something classic to bite into.
"Project Borscht" won't be finished soon. Taking all the time i need to make it the way i want it to be.
It's time for the quarterly plug.
I've got a patreon; where i lift the veil on NES game design, graphics, music, tool- & NES programming. It's more detailed than what I tweet, & more frequent than my blog. I post around 3 times/month; usually more.
https://t.co/4uEw4nQPam
Bonus: the whole left side of the bridge up until the passing ship
It's my 35th birthday, and the end of the year is coming, so i'll be posting some more retrospects from my creative output. Hope y'all don't mind!
(long town bridge for "project borscht")
#pixelart #retrogames
Some of the NES levels/scenes i've been working on this year. These three are for "project borscht".
#pixelart #retrogames
Sunset town; expanded. Genuine NES graphics.
#pixelart #retrogames
Town sunset. Genuine NES graphics.
Achieved with a little bit of static sprite overlay on typically unoccupied scanlines.
Some progress on this was once lost in a surprise reboot. Finally decided to get back in the saddle redraw the lost work, and added a nicer sky gradient.
Closeups on the wetlands scene for "project borscht".
Genuine NES graphics.