FrankenGFX @FrankenGraphics@mastodon.artさんのプロフィール画像

FrankenGFX @[email protected]さんのイラストまとめ


mastodon.art/@FrankenGraphi…
Ellen creates NES games & graphics.
patreon.com/frankengraphics

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Daytime, I'm working as lead animator (& now also scene colorist) for a pretty special NES project involving a new type of cartridge. The game is called "Former Dawn". We're a team about a dozen big. You can get news on

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Project Blue was the first NES game with a commercial release I worked on (together with & .

A sequel is in the works. Donny has already done much of the engine and music.

More about PB here: https://t.co/7gfYOple4k

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"Borscht" is the codename for a personal pet project - a gothic romance inspired by superstition, folklore, e.a.poe & a few historic accounts of nefarious noblemen & women. I wrote its first two themes when i was a teen, began real work on it 4 yrs ago, and it'll take me 4 more.

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2 cutouts from the larger scene - for better detail.

Legit NES level graphics for project "Borscht".

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Legit NES graphics.

I just expanded this "project borscht" scene. The original half of it consumed all 256 background tiles so I was slightly worried it wouldn't scale well, but it seems to work. The left half is all recycled from the same 8x8 tiles.

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Siphrah's kitchen. Legit 8x1 attribute background for the NES. WIP.

This is a team effort. OG line art & design by , 2nd pass (colour/shading/redraws) by me.

This is for "Former Dawn", a new RPG for the NES by

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ohh ok! Well, i have a font made for it, but i'm not ready to show all of it to the world yet. Here's some of it (that's not an actual ingame line - just a joke)

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Always tiny improvements to be had though. i sort of doubt changes will be immediately recognizeable, but i hope new spectators will "feel it"

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I expanded this level prototype. now 4 x 2 screens large. I think the tileset balance checks out ok.

As always, authentically for the NES. This game is codenamed "Borscht", because I haven't found a good name in 5 years of spare time working on it.

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For graphics tricks, how about this one?
The left is the graphics as laid down in the tileset and on the screen table. The right is how it is presented through scrolling tricks. Besides not having to draw the texture, it saves on tiles because the triangular shape is simpler.

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