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海外のMetal Gear Wikiの発見でMGSPWのブリーフィングテープで表示されるキャラクターの画像に、MGS1のアームズテック社のロゴマークがあったと書かれてました。
PWではアームステック社の話題は一切出てこないんですが作品間の繋がりが見えて面白いですね。
https://t.co/EY3AvzrU6v
@Keyser44Soze @Arc_Hound Do you mean whether or not Redwood reacts when Jonathan (the player) records a better score than Redwood in training mode?
I haven't heard about it. The Sega Saturn strategy book didn't mention that such a reaction was available.
@LordEmmerich @haohjyu1011 Makoto Hijioka was not involved in the basic production of the game.
However, in the strategy book, Makoto Hijioka revealed that he designed Nidhogg, one of the four Immortals in Shin Bokura no Taiyou.
@LordEmmerich @BadHumans @Arc_Hound
I have a question for you all.
In the MGSV:GZ companion app released in 2014, you could get wallpapers from the MGS series as rewards for Mother Base mode.
Do you know anyone who has all 11 types?
https://t.co/aFuTfjOpBk
@JacquesSlavic @LordEmmerich @HALT1975 The CG of Snake in the parasite suit also had a submachine gun, though the stock was extended.
I wonder if they wanted the Skulls to have the image of a submachine gun.
@TekkZero @LordEmmerich @Arc_Hound @BadHumans Nowadays, we capture actual actors in 3D, so it was rare to see Left Alive with a 3D version of Shinkawa's illustration
Left Alive reflects Shinkawa's equipment style, but I still remember feeling a sense of discomfort due to the difference in drawing style between him and Kojima
@TekkZero @LordEmmerich @Arc_Hound @BadHumans It's interesting to note that in the early days of MGS, we were clueless about how to represent the characters.
Even in MGS2, there were 3D models that reflected Yoji Shinkawa's touch in the textures. If it had been released as it was, the MGS series would have ceased to exist.