//=time() ?>
@flyingfox1984 @BadHumans The blue print of Shagohod displayed in the pachislot version is the old design of Shagohod shown at TGS 2003.
Although different from the paper craft type distributed at E3 2003, various designs of Shagohod were considered before reaching the final design
https://t.co/MXrb2O1ryq
@ominotice 以前OMIさんがポリスノーツのOPで一瞬映る実写タッチのイラストも新川さんが描かれたのではないかと推測されてましたが、この未使用のイラストもやっぱり新川さんが描かれたんでしょうか。
実写タッチのイラスト、ほとんど活用されていないので勿体ないです…
https://t.co/ZaN6Toq9ru
@Keyser44Soze This image is very interesting. Thanks to Mr. @gtktktmbc for posting it
I mistakenly thought that the Redwood loading screen was included in the 3DO pilot disc, since it was shown in the Policenauts private collection OP (0:45~) but not used in the PS ver.
https://t.co/FKcqbfBUkl
@artwarks_45 @maruzer0 You can also view many of the Rising's visuals in high quality on the website of Mr. OOGIE LEE, who was involved in the creation of this visual poster.
The account has disappeared, but he (@RedgravePizza) provided this information.
https://t.co/w5Heg6IiBg
@artwarks_45 I believe that the MGR visuals are often cropped, partly due to the 16:9 ratio.
I used an image that was used as wallpaper for the Kojima Productions website at the time.
@artwarks_45 This MGR artwork with the old Raiden reflected on the blade has been a favorite of mine since the information about the Rising was released at the VGA in 2011.
It took me a while, but I have tracked down images of Raiden reflected on the blade before.
@Nitroid @Arc_Hound @BadHumans @LordEmmerich Mr. GRONOS1 (@gronos_1), who is analyzing MGS4's internal files, provided us with this information: it seems that MGS4's flash movies are not pre-rendered and are generated in real time.
There are many of those textures in the internal files.
https://t.co/moZhCrgqgU