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蛇METALさんのイラストまとめ


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I blog about videogames (specializing in Hideo Kojima works) and occasionally other interests. I don't consume media, I engage with art.
thearkhound.tumblr.com

フォロー数:1753 フォロワー数:2409

「メタルギアの続編が小島監督無しに作れば、いっそクセあり系のクリエイターに任せる方がいい」ということって、実に一度起こりました。
欧米でのみ発売されたSnake's Revengeが悪魔城シリーズ原作者の赤松さんに担当されていた。そんな作品故に、小島監督がメタルギア2を作るきっかけになりました。

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Sorry for digressing, but do you remember who wrote the English text used for the bios on the Japanese MGS1 website? I've noticed that instead of using "codec" like in the in-game script, they went with "vidcom" as the translation for 無線機/musenki (as in radio or transceiver).

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Nice find! There's a few drawings I don't think I've ever seen before, at least not in The Art of MGS1 book, plus decent quality scans of Yoji Shinkawa's bust drawings of the characters with his signature.

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Lucky Colt is characterized as a womanizer in Muscle Bomber, but this trait was instead given to El Stingray in Slam Masters, resulting in Colt's Japanese pre-match quote being similar to the Stingray's English one. Not just names are different, but also their personalities.

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In all fairness that doesn't look like Mick McGinty's work, except for the Dee-Jay that seems to be swiped from the Super Street Fighter II cabinet art, while the Gouki looks like it was traced from Bengus's Super X artwork.

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The article notes that Jamm was originally conceived as a man before being changed into a young girl, resulting in comparisons with another beast girl character from a different FTG. I'm guessing it was Cham-Cham form Samurai Shodown II or Felicia from Darkstalkers.

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南斗六聖拳/Nanto Roku Seiken (South Dipper Six Holy Fists) = Six Nanto Masters
五車星/Goshasei (Five Chariot Stars) = Five Chariot Guardians
羅将/Rashо̄ = General of Shura
北斗宗家/Hokuto Sо̄ke = Hokuto Clan Main Lineage
I'm guessing these terms were pre-decided by Coamix.

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The US boxart for the Game Boy Fist of the North Star game has some illustrations that I've never seen elsewhere. I'm not certain if these newly-drawn or reappropriated stock art, but they look just like the battle graphics from Hokuto no Ken 3.

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Kojima: "SD Snatcher" was not my plan. Another team got carried away with it and I helped out on various things such as the script. It was not my intention to end the story in such a way"
Kojima is co-credited for the planning on the opening and scenario in the ending.

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Inamura was also involved with the Mega Drive version of Vampire Killer and the Sega CD version of Snatcher, where he has profile available on JORDAN (GAUDI).

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