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This research and prototyping phase of design can take you as long as you can give it. The longer the period, the better the final solution gets. For a half day task, you are looking at an hour. With Midjourney I can do the same work in minutes.
We had a small meeting and decided to do a teaser for the latest puzzle. The general goals were already set, and I also had an image in my head what I wanted to have. So first was a quick visual research on potential implementation for the teaser
Cyberpunk Alphonse Mucha definitely needs to be a thing
I got access to Midjourney. I wanted to test the cultural bias in the training data. Here are two prompts:
1. futuristic car in the style of Klimt
2. futuristic car in the style of Ogata Korin
The klimt one is good, the korin one has nothing to do with korin, cool cars though.
I am making some graphics for some slides. Red's character from Transistor is such a good example of good usage of color for character design. Not only does the character design has an inherit contrast in both value and hue, but it also supports the emotional themes of the story
Made this orange still life study based on the @LightningBoySt1 workflow with projection mapping and photoshop in #Blender3d
You can view/ download the mesh on my @Sketchfab
https://t.co/qEpF4sl46D
I am not planning to animate it, but I thought I can learn abit about animatable face topo doing this. Instant respect for whoever does it for a living, this is a lot of work!
My Printf in shader: a step(fract(iTime), domain) to figure out if I correctly mapped the range to 0-1. I am still waiting for that point on my career where I know the range of atan and atan2 on top of my head.
Again, some debug views for those who hopefully understand them
Here are some debug views, show casing the process of how the clouds are generated, for the shader wizards.