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Xifeng-Tao Nian 溪风-桃年:
https://t.co/c4JcasUNxw
Love her work.
He Hewu 何何舞: https://t.co/VUGtBjGuog
The names are translated using google translate. So I am probably murdering them. Unfortunately I don't speak Chinese.
-Axin-/ -阿莘-;
weibo: https://t.co/VS3O6SDQRs
blog: https://t.co/LoSCZRA3i4
She also has a series of paintings from Disney princess which I find fascinating. It is a combination of chinese aesthetic on Disney designs.
Turned out I can just use SV_VertexID to sample the vertex buffer, no need to read the index buffer. This makes no sense to me, but hey, it is sunday evening, I am going to continue programming now that it works and pretended I know what I am doing
@Igniuss Does the face have to be a quad? I would much rather have a triangle to avoid having to do a triangulation later. Also for already encoding doubled vertices efficiently in index buffer.
People don't use the string formatting from C# enough. They should. I don't know about the performance (these are one time initialization debug logs) but it is at least easier to write than "string1" + gameobject.name+"string2" #unitytips
Apparently isolation has gone too far. I am laughing at my own jokes now.