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Got my hand on Procreate. What a beautiful software. Did two sketches on the way. what I also loved was a local multiplayer like dynamic. I was sketching with my girlfriend, she would paint a bit, hand it to me and I would paint a bit.
Descartes was a badass mathematician beside being a world famous philosopher.
Carl Gustav Jung was an amazing painter and made sculptures beside being the father of analytical psychology.
Things I didn't know, now I know.
So I gave up on Gram Schmidt to construct my Look At coordinate system and started using cross product like a normal human being. Look at works, (code below)
I am writing really dodgy c++ code. This is going to bite me back for sure.
Second part of Transformation Matrices for Tech Artists, Non Affine Transformations. Summary:
-Around an arbitrary origin/ axis
-non affine as a function of time/ space
-Vertex Attributes For blending
Code: https://t.co/8PM8ikSbSQ
Article: https://t.co/nPW6GW464g
Got some serious fixing to do for shadow casting (tracing from surface to light).
I put a basic mesh to #pointclouds script+compute #shader which I used for @realities_io on GitHub.
GitHub: https://t.co/Ztc4rwO8DC
Medium: https://t.co/UG8ofdYHZN
One of the mesh used in the repo is from @CasualEffects
Based on @klemen_lozar recent VFX expriments, started playing around with the same idea in @unity3d #shaders #VFX
Did a write up on a very simple procedural color scheme algorithm I have been using since a while in lots of unity, unreal, shadertoy projects as well as my own paintings. Feel free to copy the code. https://t.co/FGpuLZ8vZr #unitytips #shader