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Asuka: "In short, things expand when warmed, and contract when cooled."
Meanwhile, Alberto:
Shout out to @RaduneGG, who pointed out that Slayer, a playable character from the #GUILTYGEAR series, was directly inspired by Alberto the Impact. Like his counterpart, Slayer can even disappear into his cloak, which is such a cool touch!
Masuo Shoichi storyboarded and illustrated the preparation montage from Ep.3 of #GiantRobo. Notably, he also worked on the first #Evangelion Rebuild film, which features a similarly epic sequence as the citizens of Tokyo-III work together to repel an Angel attack.
Toshiyuki Kubooka was one of three character designers who worked on #GiantRobo. His softer, more rounded style lends the show a certain warmth. He's contributed to a variety of projects, such as #Gunbuster and the Lunar and #Idolmaster series.
The animators who worked on the first two episodes of #GiantRobo used the “postcard memory” technique to great effect. These painterly freeze frames perfectly capture the heighten emotional stakes of the cliffhanger ending.
Keiichi Sato didn’t join the #GiantRobo team until the third episode, but you can clearly tell he took inspiration from Makoto Kobayashi’s designs when he made the #TheBigO. They both adopt a distinctly retro style that invokes mid-nineteenth century kitsch and nostalgia.
Kazuyoshi Katayama and Keiichi Sato, the creators of #TheBigO, worked on #GiantRobo, as director and key animator, respectively. You can really tell. Both shows have such an epic sense of scale, which is on full display in their first episodes.
Mitsuteru Yokoyama fan watching #GiantRobo for the first time: