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Welcome to Day 2 of our #CodeGeass R2 retrospective! Today' we'll give a brief overview of the multimedia blitz Bandai conducted in the runup to the second season premier.
History time, folks! To kick off our #CodeGeass R2 coverage, let’s first talk about some obstacles Taniguchi and the team at Sunrise had to overcome after a successful first season.
#CodeGeass was an immediate hit, and its popularity only grew with time. Its success can be most tangibly measured in DVD sales: by August 2008, over 900,000 Code Geass discs were sold, which are tremendous numbers.
Bust out the Pizza Hut, it’s time to conclude this season 1 recap of #CodeGeass with a flourish!
A motely crew of mechanical designers worked on #CodeGeass, including Kenji Teroka (#Gundam 00), Akira Yasuda (Overman King Gainer), Junichi Akutsu (Gundam Seed), and Eiji Nakata (#TheBigO).
Mokona finalized the character designs. The work then fell to Takahiro Kimura to adapt and incorporate CLAMP’s designs into Sunrise’s production process for a smooth transition. He painstakingly pored over various #CLAMP art books and tankōbon to get a feel for their style.
The characters of #CodeGeass wear their CLAMP influence of their sleeves, especially Lelouch. Many of their manga series, like X/1999, feature characters predisposed to brooding and extended monologues. Sound familiar?
Welcome #mecha fans! Today we’ll discuss how #CLAMP and Sunrise collaborated on #CodeGeass.
When #CodeGeass premiered #CLAMP had two weekly series going, publishing approximately 120-130 pages a week. By 2007 they had sold nearly 100 million volumes of manga, an extraordinary achievement. They have solidified themselves as a global cultural institution.
#CLAMP has a trademark visual style that’s uniquely ornamental. Their characters often wear exceptionally beautiful and filigreed clothing. Their proportions also stand out; they often draw tall, lean characters, with sharp angles and “noodley” arms.