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So begins the final day of our #CodeGeass retrospective. We’re getting closer to the premier of both R2 in Japan and the first season of CG in the States. Without further ado, let’s jump in!
The #NintendoDS game came out that October. Not to leave Sony loyalists out in the cold, Bandai released Code Geass: Lelouch of the Rebellion – Lost Colors on March 27, 2008 for the #PS2 and #PSP.
For you lore addicts out there, the DS game does feature a few new characters, most notably Pollux and Castor rui Britannia (they're twins), two members of the extended royal family. Pollux pilots the Knightmare Frame “Equus,” which looks exactly as you’d expect.
So, to capitalize on the enormous popularity of #CodeGeass in the months before R2, #BANDAI released two video games exclusive to Japan. The first came out in October for the #NintendoDS.
Welcome to Day 2 of our #CodeGeass R2 retrospective! Today' we'll give a brief overview of the multimedia blitz Bandai conducted in the runup to the second season premier.
History time, folks! To kick off our #CodeGeass R2 coverage, let’s first talk about some obstacles Taniguchi and the team at Sunrise had to overcome after a successful first season.
Bust out the Pizza Hut, it’s time to conclude this season 1 recap of #CodeGeass with a flourish!
A motely crew of mechanical designers worked on #CodeGeass, including Kenji Teroka (#Gundam 00), Akira Yasuda (Overman King Gainer), Junichi Akutsu (Gundam Seed), and Eiji Nakata (#TheBigO).
Mokona finalized the character designs. The work then fell to Takahiro Kimura to adapt and incorporate CLAMP’s designs into Sunrise’s production process for a smooth transition. He painstakingly pored over various #CLAMP art books and tankōbon to get a feel for their style.
The characters of #CodeGeass wear their CLAMP influence of their sleeves, especially Lelouch. Many of their manga series, like X/1999, feature characters predisposed to brooding and extended monologues. Sound familiar?