0.9.0.7 is now on the public branch!
Features include:
✅ MASSIVELY overhauled/optimized vehicle code
✅ Huge optimizations to turrets, guns, bullets
✅ New supply system for bases
✅ Improved targeting (prioritizes anti-air!)
✅ Flying below radar
Deleted about 3700 lines of old vehicle code today. The new code is roughly half that size, simpler, and significantly more performant. It is a good day.
Spurred on by a a couple conversations I had today, I learned some modeling techniques for cockpits.
This is very much NOT for Tiny Combat, and is just practice with what I learned today, but not bad at all for half a day's work 😌
The map design limiters have been released. These are screenshots from A-10 Cuba, NOT Tiny Combat, but this is the kind of terrain I've always wanted to add to the game.
This past week has been very busy. I accidentally ended up doing that bullet refactor I've been dreaming about doing. Bullets are pooled in a much smarter way, which in particular effect AAA, and all the many little bugs they had (such as disappearing tracers) are now fixed.