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Why485 🐀さんのイラストまとめ


Former modder turned amateur game developer. Lead developer of Tiny Combat Arena. Buy the game on Steam!
store.steampowered.com/app/1347550/
twitter.com/Why485

フォロー数:104 フォロワー数:10155

While in the middle of fixing some stuff with the Arena formation and file loading, I ended up just rewriting the short "Environment" class (wind, time of day, etc.) since it was weirdly over-engineered and had a bug I couldn't be bothered to figure out.

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It's just really handy. Like I wish I could right click on the terrain here to set the 3D cursor there, and then the next object I create, or prefab I drop into the scene, automatically snaps here.

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There's something weirdly appealing about just how basic that looked in Hornet 2.0.

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Blender, and staring at screenshots of A-10 Attack/Cuba, and the Hornet series for a couple months straight. I had a slideshow of screenshots constantly running on a second screen as I worked. Biggest trick I learned was not to be afraid of intersecting meshes and faking insets.

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With decals, details, insignia, plus optimization, the final tri-count comes out to 1066.

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Tiny Combat's flight model (for players) is just a slightly expanded version of what's in SimpleWings. There are wings to simulate each of the wings and control surfaces plus some other stuff. https://t.co/rMvkIiASZ9

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Thank you all for the overwhelming response and support! 😭
I figured there could be a lot, but nothing like this. There's a whole lot more eyes on the game than before, and the stakes feel a whole lot higher. 👀💦

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I've had three people today, two of them completely independent of each other, tell me that Houdini can solve all of my terrain problems and create terrain like this easily.

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Is too on the nose to put a giant 23 on the MiG-23? I already did it once on the MiG-21 as a gag but I feel like codifying it would be tacky.

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Aside from the B-Scope stuff, I've just been squashing lots of little bugs. Most of them caused exceptions, some of them were weird visual bugs like the grass showing concrete hit effects.

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