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Hi #artistsontwitter I'm Jonas and make mainly things that wobble apparently 💫 https://t.co/heu9XsdA6e
been a while with non-work projects, but currently experimenting to transfer my style to UE5 ✨ Wanting to archive smth that breaks my "flatshade eeeverything" approach and benefits from Lumen
#unreal #polycount #lumen #UE5 #techart
@wemakegamesapp P.S. there's currently no real fake (TM) subsurface-scattering-implemented in the shader, so I used a light emission (map) to simulate it. especially for the petals
@wemakegamesapp to give the models some "overallness" (like, painted with a brush stroke) I also apply a gradient in Unity, controlled by the second UV layer.
"So - this ice's melting or ..?" 🧊🏜️
finally calling this one done, and thanks to @Phandy_Porter for letting me use his concepts! fell in love with those shadow edges
#polycount #b3d #substancepainter #madewithunity #unity3d #environmentart