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Ewan Wilsonさんのイラストまとめ


Publishing & Biz Dev @LostinCult | Writer/Editor: "Sable Design Works" 📕 | Bylines @ Eurogamer, RPS, Polygon, The Verge, WIRED, The Face, NME, Edge, GamesRadar
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Death Stranding's landscapes are, like a lot of sci-fi before it, coded as primordial & alien. It follows in the footsteps of films like 2001, Prometheus, Oblivion, Interstellar and even Rogue One. My essay on this topic in the new issue of Heterotopias: https://t.co/h0IX6NM4kx

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As well as writing the Gormenghast novels, Mervyn Peake was a very talented book illustrator. The following are from: Bleak House, The Rime of the Ancient Mariner, and Treasure Island! The Gothic styling really sticks in your mind, Haunting.

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The environment/city concepts from The Crossing are incredible. Also, to give proper credit, the 1st time I saw this stuff was in 's Polygon feature, rather than the new noclip doc. And props to Blake for getting a Viktor Antonov interview! https://t.co/PocSWn2imG

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Thank you Jay! 🤓 Here's another painting... would've posted it, but you know twitter crops make two images side by side look ugly as hell

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You might like this one from the sci-fi video game "The Outer Worlds"!

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Akiya Kageichi's fantasy illustrations are full of dark mysticism & chaotic symbolism. Reminiscent of Klimt, who was himself inspired by Japanese art, but also--if you're a fan of games--there's similarities with Yoshitaka Amano's work & even the Tarot cards from DA: Inquisition.

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The original bunch are perfectly normal?

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2019 has been a fantastic year, maybe the best ever, for games featuring wee neds and scallywags (Cuno from Disco, Khan from Pathologic).

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If "Biggest Communism Builder" wasn't the first achievement you unlocked in Disco Elysium, you're a cop.

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