Gavin Claytonさんのプロフィール画像

Gavin Claytonさんのイラストまとめ


Hello! I'm the creator and lead behind Daggerfall Unity.
Now working full-time on my next game "Project Arroa: Revenwood".
patreon.com/GavinClayton
dev.interkarma.net

フォロー数:330 フォロワー数:5311

These trees aren't stock assets. VMBlast designed them carefully to retain the look and feel of classic's billboard trees and foliage. I'm always amazed at what this community can do.

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My new C# code library was called "Daggerfall Connect". With everything I'd learned on my failed "Daggerfall Project", I was able to crank out a new block explorer fairly quickly. /12

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VMBlast on forums has been hard at work creating a HD spell icon mod for Here's an example of what he's created so far (with some recolours in the mix). I'm working on "icon pack" support for spell icons to help get these in the game.

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A recent bug is showing foggy weather in dungeons. Bug or not, these Orsinium screenshots by forumer King of Worms just ooze atmosphere. Would be awesome to see this turned into a mod someday.

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If you'd like to see placement of classic's editor flats, these can be enabled from Unity Editor from StartGameBehaviour Inspector > Show Editor Flats when working in dev environment. They will then show in editor during Play mode.

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Vampire cure quest passed in That's the whole loop done! Vampirism will be in first round of new builds early January.

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Starting work on spell projectiles today. Have been looking forward to this for a while. Can't wait shoot glowy magic blobs at things.

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Hazelnut has also added the ability to change icons of loot containers you drop in so you can customise loot in your home. Icon is changed by clicking container icon in open inventory window. Left-click=next, right-click=previous, middle-click=cycle icon group.

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Latest code now adds dungeon water plane automatically where it should be. So awesome so see this popping up in game at last! Now just have to finalise those underwater visual effects.

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Mucking about with underwater effects now. Testing with a light-blue fog colour, similar to classic. Using a height fog allows effect to be seen through surface of water from above, which is nice when looking down into deeper water. Nothing final yet, still have more to test.

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