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Made the water shader slightly transparent and visible from both above and below. Now we have a water plane, time to work on underwater screen effects and tune up those colour gradients to be more dungeon-y.
Mocking up surface rendering of dungeon water in #DaggerfallUnity. Just using Unity's default water effects for now until all the pieces are working. Testing in the treasury of Daggerfall castle which has some nice knee-high water to slash around in.
And there it is - the Mantella. Touching it teleports you back to Nulfaga, roll end cinematics, main quest complete. #DaggerfallUnity
Nulfaga can now teleport player to the starry abyss of the Mantellan Crux. It's finally time... #mqstage7
After meeting with Brisienna, you break into the Daggerfall treasury to recover the totem. Now you need to find it a new owner. #mqstage7
After much searching, you dispatch the lich of Prince Karolis and trap his soul in the King of Worms' scarab. #mqstage6
You travel to Shedungent and ask Nulfaga if she knows anything about this horn. Hmm, might need to find it the hard way. #mqstage6
Upon meeting with Elysana, she asks you to help a "friend", who is in fact a prostitute hired to lead you to your death. #mqstage5
The lich I had to kill for this quest was behind an almost unnoticeable secret door buried inside dungeon. Good old Daggerfall, never fails.
My clone army can now walk over the uneven terrain outside city walls, another bug down.