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Finishing up the grayscale on this City Guard bust. #gameart #zbrush #substancepainter #b3d
Based on this concept provided by the course. And here's the original https://t.co/TI3Jilmdfu
WIP update #gameart finished up the low poly and bakes #zbrush #Blender3d
Happy #PortfolioDay I’ve been working recently on hard surface props, weapons, & armor.
https://t.co/LBUDO21hNx
Some more work on the hi-res version. #zbrush #hardsurface #b3d Based on Lars Sowig Swamp Devil concept https://t.co/EciczkI670
Awesome GDC talk by @genc_b ! Here's some experiments using the technique :) Also highly recommend @PatrickvanR course at Vertex School #Substance3DDesigner #zbrush WIP!
https://t.co/nU0Aekfatr
Took some time and worked on the DiNusty weekly hard surface challenge. Wip. modeled in #b3d #Blender3d rendered in #modo #madewithmodo