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https://t.co/6lx2cBoTN6
Subversion / Doom / 2001 / by Pablo Dictter
Three levels cut from 2001's No Hope For Life E1 plus three PD originals. Among the greebled hallway segments you get a few gems in the rough like E3M8's column-block bridge or E3M9's spooky techbase trip.
https://t.co/LzvTg87kaN
Blind Alley Y., "Dissolution" / Doom II / 2004 / by Gene Bird
The fifteenth and (currently) final level in the Blind Alley series. It's probably the most polished of the entire set in combat, aesthetics, and overall level design, with a wicked opener.
https://t.co/wY5Y8VMezj
Blind Alley X., "Forlorn" / Doom II / 2003 / by Gene Bird
This features typical Gene Bird level progression but with more dynamic combat scenarios to spice up your feel-good super shotgun slay-ride. It also comes with an homage each from E2M2 and E2M5.
https://t.co/pXovrCkE8B
Blind Alley 8., "Retribution" / Doom II / 2003 / by Gene Bird
Gene deviates from his typical strung together room-and-hallway style for a (mostly) outdoor experience. The opening has perhaps the best fight of the Blind Alley series up to this point.
https://t.co/ecckcO3B18
Blind Alley U., "Deja Vu" / Doom II / 2003 / by Gene Bird
Here, Bird plays with different takes on the concept of backtracking (nothing burdensome, I swear) as well as a consistent, metaphysical architectural motif that reinforces the theme.
https://t.co/fs0d110rc9
Blind Alley T., "Waste Processing" / Doom II / 2003 / by Gene Bird
The ninth level of the Blind Alley series to see release. The architecture and encounters are, to me, a cut above most if not all of the prior releases. Simple, cool, and satisfying.
https://t.co/FXvkHH17Eb
Blind Alley B., "Octagon of Fear" / Doom II / 2003 / by Gene Bird
Doom comfort food. Blast fatal funnels full of monsters using the super shotgun with occasional hints of danger. There's a bit of congestion and a big invasion but you're free to back off.
https://t.co/puMwP1uYXb
Rise of the Wool Ball / Doom & Doom II / 2017 / by "MSPaintR0cks"
Bounce and blow your way through eighteen levels of hedgehog-induced carnage. Shoot cucumbers at fascist cats! Fire eggs out of a bird! Zoom on a skateboard!
https://t.co/A4neibKhSf
Sinferno / Doom II / 1995 / by Malcolm Sailor
It took me too long to realize that this was SINferno and not S-Inferno. This Hell cavern has a great, cheeky progression that leads the player on convoluted paths that all end up back at the same doorway.
https://t.co/660JY1b2Ll
UAC Headquarters / Doom II / 1997 / by Tommie Quick aka "Fatal"
This level started out with lofty ambitions in attempting to fill out a giant sort of office space but it's clear that Quick ran out of steam as something like 40% of the base is unfinished.