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I play Doom WADs / mods and write reviews for them.
onemandoom.blogspot.com

フォロー数:104 フォロワー数:574

https://t.co/dKfPg9QkYl

Back to Hell / Doom / 1996 / by Dave Seager

This E3 replacement goes places Inferno never did. Look out for cool architecture and some novel setups like a giant spiral that sends you back toward the beginning with a running of the cacos-type scenario.

6 18

https://t.co/2UjMnZC4Td

Double Impact / Doom / 2011 / by and

The combat is like Doom but amplified with large, intricate floor plans; a cadre of former soldiers to whittle down your HP; and powerful echoes of Romero's organic ambush design. Gorgeous stuff.

11 35

https://t.co/wE682APIAN

Congestion 1024 / Doom II / 2005 / by various authors

Each level consists of a 1024 x 1024 playing area which the player can't leave without dying as well as surrounding material / scenery. This PWAD features close quarters fights and tons of detailing.

9 37

https://t.co/2SKD34R19X

PhobosDeimos Anomaly / Doom / 2011 (2015) / by Callum Guy Oliver aka "phobosdeimos1" (R.I.P.)

This part of the DTWiD diaspora consists of 12 submissions by pd1. His particular style makes for a cool and quirky batch of id-adjacent adventures.

5 17

https://t.co/mdzYXhc24t

Toilet Break / Doom II / 2013 / by "Memfis"

This level features a relatively unforgiving supply of health and a techbase / colony complex that's been overrun while you were struggling in a homey little outhouse on the outskirts of the facility.

11 31

https://t.co/FjfP2GvL21

lilith / Doom II / 2017 / by "anotak"

An intensely personal take on what a reality-bending glitched version of Doom II might look like. The renderer abuse is fantastic and the late intro of the color-coded glitch monsters keeps up the air of uncertainty.

18 64

https://t.co/91hPO7c9W5

Kill! Zone Episode One: The Trek Begins / Doom II / 1996 / by Donald Howard

My favorite style of mapping - huge levels to explore that you unravel as you navigate them. It also has tons of distinct rooms and architecture to whet your eyes on the journey.

10 18

https://t.co/H51ktR6wRy

Stardate 20x6 / Doom II / 2013 / by Zachary Stephens aka "Ribbiks"

Gorgeous architecture with brilliant purple highlights contrasted against dingy metal and earth tones. Demanding and innovative combat scenarios alongside full-on space-hugging slaughter.

12 34

https://t.co/i2Q5OFU0Q7

Nessy / Doom II / 1999 / by Richard Wiles aka "Dickie"

This couplet is named after Wiles's then-girlfriend, later wife. Using PLUTONIA, MAP09 is a slaughter-lite level with an open, deathmatch-oriented layout. MAP10 is a larger, interconnected adventure.

6 24

https://t.co/3Gk9zgeYhb

Flay the Obscene / Doom II / 1999 / by Christian Hansen

The kickoff to Chris's FtO series has a DoomCute starter level where you step into the portal before the big dance. The rest is claustrophobic brick, metal, and marble with a classic, punchy feel.

7 18