//=time() ?>
https://t.co/dKfPg9QkYl
Back to Hell / Doom / 1996 / by Dave Seager
This E3 replacement goes places Inferno never did. Look out for cool architecture and some novel setups like a giant spiral that sends you back toward the beginning with a running of the cacos-type scenario.
https://t.co/2UjMnZC4Td
Double Impact / Doom / 2011 / by @RottKing and @Rakohus
The combat is like Doom but amplified with large, intricate floor plans; a cadre of former soldiers to whittle down your HP; and powerful echoes of Romero's organic ambush design. Gorgeous stuff.
https://t.co/wE682APIAN
Congestion 1024 / Doom II / 2005 / by various authors
Each level consists of a 1024 x 1024 playing area which the player can't leave without dying as well as surrounding material / scenery. This PWAD features close quarters fights and tons of detailing.
https://t.co/2SKD34R19X
PhobosDeimos Anomaly / Doom / 2011 (2015) / by Callum Guy Oliver aka "phobosdeimos1" (R.I.P.)
This part of the DTWiD diaspora consists of 12 submissions by pd1. His particular style makes for a cool and quirky batch of id-adjacent adventures.
https://t.co/mdzYXhc24t
Toilet Break / Doom II / 2013 / by "Memfis"
This level features a relatively unforgiving supply of health and a techbase / colony complex that's been overrun while you were struggling in a homey little outhouse on the outskirts of the facility.
https://t.co/FjfP2GvL21
lilith / Doom II / 2017 / by "anotak"
An intensely personal take on what a reality-bending glitched version of Doom II might look like. The renderer abuse is fantastic and the late intro of the color-coded glitch monsters keeps up the air of uncertainty.
https://t.co/91hPO7c9W5
Kill! Zone Episode One: The Trek Begins / Doom II / 1996 / by Donald Howard
My favorite style of mapping - huge levels to explore that you unravel as you navigate them. It also has tons of distinct rooms and architecture to whet your eyes on the journey.
https://t.co/H51ktR6wRy
Stardate 20x6 / Doom II / 2013 / by Zachary Stephens aka "Ribbiks"
Gorgeous architecture with brilliant purple highlights contrasted against dingy metal and earth tones. Demanding and innovative combat scenarios alongside full-on space-hugging slaughter.
https://t.co/i2Q5OFU0Q7
Nessy / Doom II / 1999 / by Richard Wiles aka "Dickie"
This couplet is named after Wiles's then-girlfriend, later wife. Using PLUTONIA, MAP09 is a slaughter-lite level with an open, deathmatch-oriented layout. MAP10 is a larger, interconnected adventure.
https://t.co/3Gk9zgeYhb
Flay the Obscene / Doom II / 1999 / by Christian Hansen
The kickoff to Chris's FtO series has a DoomCute starter level where you step into the portal before the big dance. The rest is claustrophobic brick, metal, and marble with a classic, punchy feel.