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https://t.co/nFiLzCEiDv
Inn-Escapable / Doom II / ZDoom / 2015 / MAP01 / by Mike MacDee aka "Impie"
You drop a multi-dimensional MacGuffin and find yourself stranded in your suite at an inn, fending off demons across different iterations of your quarters across all existence.
https://t.co/B7PVbzsjVo
All Apologies / Doom II / Vanilla / 1995 / MAP01, MAP02 / by Malcolm Sailor
A short, two-level PWAD found in Sailor's DS-61-3 package. The second one is really dense with monsters and has a dickish switch puzzle as a finale.
https://t.co/iLjFKBCMNc
The Hell Factory / Doom II / ZDoom / 2000 / MAP01-MAP04 / by Tomi Rajala
An early, interconnected ZDoom hub. The level sections are a bit too small to feel comfortably connected but the presentation, architecture, and combat are all pretty solid.
https://t.co/sw4KT5JAjA
ESW2 / Doom II / Vanilla / 1995 / MAP01-MAP10 / by David Jander et al
An early episode from Chilean authors, primarily David Jander. It's the ugly side of 1995 but it has some cool ideas, sometimes abstract texturing, and amazing nodebuilding errors.
https://t.co/IWiijJelAU
ConC.E.R.Ned / Doom / Limit-Removing / 2013 / E1M1-E1M9, E2M1-E2M9, E3M1-E3M9 / by @powell190317
Powell's style is big and bold with high-vaulted architecture and tons of demons to slay in the CERN facility. It's a rowdier take on the original Doom.
https://t.co/1L9EnrYBNR
Quick Is Good / Doom II / Vanilla / 1996 / MAP01 / by Malcolm Sailor
This is an understandably short level from the author of CHORD fame, featuring dark ambiance and tricky monster placement outside and curious sector machinery within.
https://t.co/Gdz18f8QK2
Overheat / Doom II / Limit-Removing / 2012 / MAP01 / by "Memfis"
A short, toxic base level that tries to keep a constant pressure on the player using mainly shareware monsters, the sole exception being a late appearance from the wascally wevenant.
https://t.co/sgh1kJ2I8Z
3 Heures d'Agonie / Doom II / Vanilla / 2013 / MAP01-MAP32 / by the French Doom Community
A set of short levels, most of which were made within a rough 3-hour timeframe. The main exception is the massive, exacting slaughter of Darkwave's "Dernier Voeu".
https://t.co/X56vuezY1E
Quail / Doom II / Vanilla / 1998 / MAP25 / by Christian N. Hansen
https://t.co/CxZiTE4BeQ
https://t.co/da6K0AKgce
The River of Fire / Heretic / Vanilla / 2000 / E1M1 / by Pablo Dictter
A tightly-balanced crawl along a river of burning lava, part of which is underground. The focus is primarily on gargoyles who are threatening since safe standing ground is limited.