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https://t.co/Z82PXQSdG7
Doom Core / Doom II / Vanilla / 2011 / MAP01-MAP32 / by @valkiriforce
Like Reverie and Eternally Yours, this mapset is largely inspired by the 1994-1997 era of Doom level design. It also mixes in a variety of styles from proto-slaughter to 1024 x 1024.
https://t.co/tXqLp1EIEU
KBOOM_6 / Doom II / Boom-Compatible / 1998 / MAP01 / by Kurt Kesler
A rare, castle- / fortress-themed level from Kurt. It's pretty straightforward but Kesler's direct monster placement can be tricky. This also has a few neat visuals like flaming lava.
https://t.co/ALNegq4DzT
Ye Olde Smudge / Heretic / Vanilla / 1995 / E1M1-E1M3 / by Christen David Klie
Klie takes his abstract, constrained style (exemplified in his Master Levels work and BF_THUD!) and applies it to Heretic. These three maps are short and reasonably fun.
https://t.co/mQTxpjGM3T
Strange! / Doom II / ZDoom / 2011 / MAP01 / by "Loki"
This is a rocket jumping level, by which I mean you have to use ZDoom's vertical thrust to propel you to greater heights. The gray concrete and blue water is a plain if definitive texture scheme.
https://t.co/AjPIr0oakp
The Adventures of Square Episode 1: Cornered By Circles / SQUARE / ZDoom / 2014 / E1A1-E1A10 / by BigBrik Games
A new game using the ZDoom engine that features shapes exploding into horrifying goops of paint. The second episode was released in 2018!
https://t.co/xkj5EZhTcy
Surge / Doom II / Boom-Compatible / 2012 / MAP01-MAP17 / by Josh Sealy aka "Joshy"
Short, punchy levels that get progressively harder. Much of this was reused for 2014's Resurgence, often weaving adjacent level layouts together to make larger maps.
https://t.co/WlbANkbQrH
Complex 867 / Doom II / Vanilla / 2002 / MAP01 / by Simon Broadhead aka "Volte-Face"
A multi-themed fairly large base level that features decent sector lightcasting and a large brawl yard that's reminiscent of the author's previous Hell's Arena.
https://t.co/gQO8Fkesgr
The Ultimate Doom (Thy Flesh Consumed) / Doom / Vanilla / 1995 / E4M1-E4M9 / by id Software
This episode sanctified the theme of marble, blood, wood, and metal against an orange sky. It also set a higher bar for difficulty in terms of classic Doom.
https://t.co/INq8uFXsX0
5till L1 Complex / Doom II / Limit-Removing (with .OGG support) / 2012 / MAP01 / by "Lainos"
This installation was meant for the elite to weather armageddon but it is now a demon-haunted ruin. Lots to explore and not much that you absolutely have to do.
https://t.co/JMJUMArl5Y
Fuel Devourer / Doom II / Boom-Compatible / 2013 / MAP01 / by "Archi" and "C4tnt"
Two thirds of this level are devoted to a massive, complicated techbase facility that I found a delight to explore. The last third makes for a fantastic, cinematic finish.