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kmxexiiさんのイラストまとめ


I play Doom WADs / mods and write reviews for them.
onemandoom.blogspot.com

フォロー数:104 フォロワー数:573

https://t.co/nCsBpDGRu5

Beyond Death / Doom II / Boom-Compatible / 1998 / MAP01 / by Kurt Kesler

Kesler tries his hand at something other than his stock texture KBOOM series in an attempt to incorportate inspiration from Quake II. The new, green-gray stone has a definite look.

4 11

https://t.co/SXKY2zoggG

MEMFIS_E1M1 / Doom / Vanilla / 2011 / E1M1 / by "Memfis"

This early Memfis level was submitted to Doom the Way id Did and went mostly ignored. It's a very short episode starter and twists some of the elements of "Hangar" around for a familiar look.

4 19

https://t.co/C2XEK3eayz

Realm of Chaos / Doom II / Vanilla / 1996 / MAP01-MAP32 / by The Macintosh Team

Made by the then relatively small community of Mac Doomers. Not the prettiest '96 megaWAD, but it has a rugged charm in its abstract level design. I love Steve Duff's stuff.

3 13

https://t.co/ASrnCGzgKz

Star Trek: Voyager: A Time to Face Your Fears / Doom II / Vanilla / 1998 / MAP08 / by Chris Hansen

Chris did a second, darker pass at this for his ST:V:Antithesis. This Doom rendering of the Voyager is brighter and more linear due to the bridge start.

5 15

Alien Vendetta / Doom II / Vanilla / 2001-2002 / MAP01-MAP32 / by various authors

This megaWAD set a new standard for vanilla architecture, detailing, and difficulty. Its Hell Revealed roots juxtapose punchy, large-scale layouts with enormous, fascinating adventures.

6 27

https://t.co/DK0QIkI1dA

SQUID / Doom / Vanilla / 1994-1995 / E1M1 / by anonymous author

This is the wild side of early user levels. It has a corridor-sized door, large chambers carpeted with the teleporter texture, and monsters sectioned off by way of torch walls. Spicy!

4 10

https://t.co/Pn7Wu2Qas1

Maximum Breakdown / Doom II / ZDoom / 1999 / MAP01 / by Brad Spencer aka "Vorpal"

This cute level has mod music, a spot of colored sector lighting, and some storytelling through environmental design within a tiny canyon network. The ambient noises... eh.

1 8

https://t.co/9SzRZX2rKR

Entryway / Doom II / Vanilla / 2000 / MAP01 / by Joe Pallai

The first level from an unfinished megaWAD that the author was going to call PUREDOOM. It's a short, punchy kickoff with an early and incredibly dickish cage / crusher trap. Have fun!

6 13

https://t.co/qP7R4o7AE7

Warehouse / Doom II / Vanilla / 2000 / E1M1 / by Pablo Dictter

Another tiny but heavily-detailed level from Pablo. This is an infested and heavily-greebled slice of corridor-heavy techbase complete with a porthole into the depths of Hell itself.

4 11

https://t.co/Yg1JT79cRE

Hacx: Twitch'n Kill / Doom II / Vanilla / 1997 / MAP01-MAP20, MAP31 / by Banjo Software

A cyberpunk-themed total conversion that has you battling mutants and robots from California to China and artificial intelligence in the underlying cyberspace.

6 18