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kmxexiiさんのイラストまとめ


I play Doom WADs / mods and write reviews for them.
onemandoom.blogspot.com

フォロー数:102 フォロワー数:558

https://t.co/94UA6b1eIC

Vesperas / Doom II / Vanilla / 1995 / MAP09 / by John Anderson aka "Dr. Sleep" (RIP)

The last available level of Anderson's Inferno series. It's a sharp-looking brick and metal piece that shares its Cyberdemon fight gimmick with The Ultimate Doom's E4M7.

5 17

https://t.co/EmrPHH5oB6

Hell to Pay / Doom II / Vanilla / 1996 / MAP01-MAP32 / by Wraith Corporation

Some crazy things to see in this long, narrative based megaWAD. Also some cheesy '90s 3D-rendered sprites. The picture of Planet Hell looks just about beautiful, though.

6 17

https://t.co/LeHcxlnGfY

Visions of Eternity / Doom / ZDoom / 2013 / E5M1-E5M9 / by Tobias Münch

A spooky fifth episode for the original Doom that has a bit of everything but has more of the infested techbase atmosphere of The Shores of Hell than any of the other themes.

1 9

https://t.co/U1nGNPST9k

Eye of the Beholder / Doom / Vanilla / 1994 / E2M1-E2M9 / by Jon Landis

This is an early gimmick-based episode: sometimes innovative, sometimes cruel, and sometimes it's cruelly innovative. Brutally unfair by today's standards; fun for me to puzzle out.

2 6

https://t.co/AI2bjQUfji

Relive X2 / Doom II / Limit-Removing / 2012 / MAP01-MAP02 / by "Memfis"

Two short and fun levels that are loosely inspired by Shamus Young's RELIVE. They mostly take after his open level layouts
and the Phobos base theme than any particular aesthetic.

0 6

https://t.co/vkuWaLUU4a

KBOOM4 / Doom II / Boom-Compatible / 1998 / MAP01 / by Kurt Kesler

This goofy level is dominated by a huge river of nukage that takes monsters past you to the far end, after which they'll come back up the sides to greet you. Oh, and a later Cyberdemon.

3 8

https://t.co/wB1z72WjLo

Diopatra / Doom / Vanilla / 1994 / E2M3 / by Eddie Nguyen

The third level in the Uca series. It sheds techbase almost entirely and is composed of a network of dark corridors cut into a red rock inferno. The author thankfully declines to use spectres.

0 3

https://t.co/3GhiJTCw9T

PULSE / Doom II / Vanilla / 2013 / MAP01-MAP20 / by Michael Jan Krizik aka

All of vf's odds and sods up through 2013 including two enormous rejects from CCHEST4, more from Doom Core and Reverie, and a stalled tribute to 1995's Cleimos 2.0.

1 6

https://t.co/yspjZR5Drb

Ockham Complex / Doom II / Vanilla / 2001 / MAP01 / by Sam Woodman aka "Metabolist"

A short outpost that fuses techbase and tan brick. It's a nice bit of action and fares better than some of Sam's other levels which lean hard on hallway slaughters.

1 4

https://t.co/DUGXHsmPK6

Monster Hunter Ltd (Part 1) / Doom II / 2014 / MAP01 / by "Didy"

An outstanding adventure level where you investigate the derelict ruins of an industrial sector in order to recover a painting. Looks and plays awesome and the follow-up (Part 2) is great.

8 17