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https://t.co/94UA6b1eIC
Vesperas / Doom II / Vanilla / 1995 / MAP09 / by John Anderson aka "Dr. Sleep" (RIP)
The last available level of Anderson's Inferno series. It's a sharp-looking brick and metal piece that shares its Cyberdemon fight gimmick with The Ultimate Doom's E4M7.
https://t.co/EmrPHH5oB6
Hell to Pay / Doom II / Vanilla / 1996 / MAP01-MAP32 / by Wraith Corporation
Some crazy things to see in this long, narrative based megaWAD. Also some cheesy '90s 3D-rendered sprites. The picture of Planet Hell looks just about beautiful, though.
https://t.co/LeHcxlnGfY
Visions of Eternity / Doom / ZDoom / 2013 / E5M1-E5M9 / by Tobias Münch
A spooky fifth episode for the original Doom that has a bit of everything but has more of the infested techbase atmosphere of The Shores of Hell than any of the other themes.
https://t.co/U1nGNPST9k
Eye of the Beholder / Doom / Vanilla / 1994 / E2M1-E2M9 / by Jon Landis
This is an early gimmick-based episode: sometimes innovative, sometimes cruel, and sometimes it's cruelly innovative. Brutally unfair by today's standards; fun for me to puzzle out.
https://t.co/AI2bjQUfji
Relive X2 / Doom II / Limit-Removing / 2012 / MAP01-MAP02 / by "Memfis"
Two short and fun levels that are loosely inspired by Shamus Young's RELIVE. They mostly take after his open level layouts
and the Phobos base theme than any particular aesthetic.
https://t.co/vkuWaLUU4a
KBOOM4 / Doom II / Boom-Compatible / 1998 / MAP01 / by Kurt Kesler
This goofy level is dominated by a huge river of nukage that takes monsters past you to the far end, after which they'll come back up the sides to greet you. Oh, and a later Cyberdemon.
https://t.co/wB1z72WjLo
Diopatra / Doom / Vanilla / 1994 / E2M3 / by Eddie Nguyen
The third level in the Uca series. It sheds techbase almost entirely and is composed of a network of dark corridors cut into a red rock inferno. The author thankfully declines to use spectres.
https://t.co/3GhiJTCw9T
PULSE / Doom II / Vanilla / 2013 / MAP01-MAP20 / by Michael Jan Krizik aka @valkiriforce
All of vf's odds and sods up through 2013 including two enormous rejects from CCHEST4, more from Doom Core and Reverie, and a stalled tribute to 1995's Cleimos 2.0.
https://t.co/yspjZR5Drb
Ockham Complex / Doom II / Vanilla / 2001 / MAP01 / by Sam Woodman aka "Metabolist"
A short outpost that fuses techbase and tan brick. It's a nice bit of action and fares better than some of Sam's other levels which lean hard on hallway slaughters.
https://t.co/DUGXHsmPK6
Monster Hunter Ltd (Part 1) / Doom II / 2014 / MAP01 / by "Didy"
An outstanding adventure level where you investigate the derelict ruins of an industrial sector in order to recover a painting. Looks and plays awesome and the follow-up (Part 2) is great.