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https://t.co/6kutVUyLV4
Robot Junkyard Workshop's Doom Pack / Doom II / 2014 / by Nick "Robot Junkyard" Baker
A mild-mannered Doom II episode with good vibes and tons o' chunky, classic architecture. This was a pleasant surprise when I reviewed it for the now defunct /newstuff.
https://t.co/JR8G00yJHS
AfterDoom 2: Deep Space Pirsuit / Doom II / 2001 / by Vick Bobkov aka "Virgil the DOOM Poet"
Sequel to a beginner's slaughter megaWAD which might be lost to the sands of time. There are some neat feats of engineering and I love the black hole map.
https://t.co/DjokroYc1S
Odessa 11, "Sojourn" / Doom II / 1995 / by Bob Evans
A sprawling adventure through a series of large, distinct chambers. Nearly half of the level is secret and dedicated to the acquisition of a tantalizing BFG pickup seen early on.
https://t.co/TK896ZqVvh
Flay the Obscene - Part Two / Doom II / 2000 / by Christian Hansen
Brick, mortar, marble, and blood. The second part of this series uses immortal chaingunners for area denial hazards (like the third) but has a cool opening exploration sequence.
https://t.co/ibjRrU8diU
Eternity / Doom / 1994 / by Bjorn Hermans and Holger Nathrath
Interesting architecture and '94 silliness abounds in this paragon of early, quirky mapsets. Just make sure to play it continuously lest the fat imp sing your blues.
https://t.co/sfXlfVogHW
Encrypter / Heretic / 2013 / by "FenrisWolf"
A short, cute Heretic TC in a dungeon crawler style with a vaguely Arabian flavor.
https://t.co/qcfxtzEEEu
Die Young! / Doom II / 1996 / by Grzegorz Werner
The first of Werner's three singleplayer releases. It's a fairly expansive tan-textured base level against hitscanners and other entrenched opposition. Some cool architectural setpieces to check out.
https://t.co/OVkgVkPjaN
The Talosian Incident / Doom II / 1997 / by Black Star Coven
The premier narrative-based mapset of Doom's classic age with an atmospheric soundtrack. John Bye and Malcolm Sailor were brought together by a sympathetic shift in Sailor's style with NOSUN.
https://t.co/7oOiNM6ghp
Flay the Obscene - The Third / Doom II / 2001 / by Christian Hansen
Chris's detailing and architecture look great alongside claustrophobic fights and immortal monster turrets. Of note: an obvious trap that kills players who are jumping via source ports.