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https://t.co/MLoCYh1fRc
Slugfest / Doom II / Vanilla / 1995 / MAP01-MAP10 / by Shamus Young
Shamus's Doom debut. Most of these levels were clearly built with a parallel deathmatch function but the penultimate entry has a cool if minimalistic early take on catwalks in the void.
https://t.co/hjyNJPhq2l
Gordia / Doom II / Limit-Removing / 2013 / MAP01, MAP02 / by "Memfis"
A pair of small but action-packed levels that purportedly draw from the community's '95 oeuvre. The biggest common thread is probably the way in whichthree-dimensional space is used.
https://t.co/uJ8ogWdoCD
Mortiser 1: Lookout Base / Doom II / Vanilla / 2000 / MAP01 / by Sam Woodman aka "Metabolist"
This simple techbase is crammed full of Doom II trash monsters. Sam's texture set and design reminds me of the clean, banded look that is popular today.
https://t.co/QY8c3gP8kc
Ballistics / Doom II / Vanilla / 2000 / MAP01 / by Sam Woodman aka "Metabolist"
At one point, this was cut from Hell Revealed II's original running. The 2000 version is a bit easier in not forcing you to dive for ammo and giving you the BFG earlier.
https://t.co/WylWpNv5vo
Mayhem 2016 / Doom II / Boom-Compatible / 2017 / MAP01-MAP20, MAP31 / by various authors
This set is full of challenging, smaller-scale encounters with some slaughter peaks. Its texture set combines the Darkening E2 set with Quake and its Malice TC.
https://t.co/bYV5OJmERs
We Who Are About to Die / Doom II / Vanilla / 1995 / MAP06 / by @sverror
This leg of Sverre's incomplete "Cabal" series takes place in a tight and bloody arena. It's got the classic brick / wood / metal aesthetic as well as a cool exit teleporter.
https://t.co/o9eNTyAt5f
Blind Alley Q., "The Warf" / Doom II / Vanilla / 2002 / MAP01 / by Gene Bird aka "Searcher"
Unlike BNDALYP, this level's namesake is relegated to a window view that can only be seen right before the end. The stringy indoor layout has some cool scenes.
https://t.co/8Sa4ymHZk8
Doom 2 In Name Only / Doom II / Limit-Removing / 2014 / MAP01-MAP32, MAP34 / by various authors
D2INO is a land of contrasts born from the differing viewpoints of its contributors. It tends to lean toward a more representative take on the original story.
https://t.co/qtMIzaWit6
DICKIE06, "Hell Henge" / Doom II / Vanilla / 1998 / MAP06 / by Richard Wiles
This particular installment of the 10-part series takes the player through what is either a rough part of Hell or a transformed portion of the planet on which this takes place.
https://t.co/VTS5QBlSWs
Voodoo Guns / Doom II / GLBoom or GZDoom / 2011 / MAP01-MAP02 / by Alexander S. aka "Eternal"
A tale of the weird west, beginning with a sort of haunted steampunk metropolis and transitioning into a demon-infested ghost town. A wonderful microcosm.