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kmxexiiさんのイラストまとめ


I play Doom WADs / mods and write reviews for them.
onemandoom.blogspot.com

フォロー数:104 フォロワー数:574

https://t.co/isw2sruwik

Corebinder / Doom II / 2011 / by Callum Guy Oliver aka "phobosdeimos1" (R.I.P.)

Callum's style was almost always rough around the edges and geared more toward abstract geometry. This virtual playground is best played continuously (no pistol starts).

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https://t.co/sHZF1Eq67P

The Twilight Zone / Doom II / 1998 / by Paul Corfiatis aka "pcorf"

An astral project featuring a ton of short levels that involve a significant amount of backtracking. A few experiments, like "Spaceswitch", will be less palatable to the average player.

10 31

https://t.co/cnDzui2nTK

The Castle of Blood / Doom / 1995 / by Jim McColm

This evergreen '95 offering features detailing rivaled by John "Dr. Sleep" Anderson (R.I.P.) and a castle which gradually transforms as you explore, some changes much bigger than others. A classic oldie.

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https://t.co/ojn6PwQUbF

Evil's Playground (Diabolique part two) / Doom / 2001 / by Pablo Dictter

Diabolique (E3M2) is a mess of elbow corridors and "Unholy Cathedral" references. Evil's Playground (E3M1) is crate-pocked marble corridors but opens with a couple of neat fakeouts.

5 12

https://t.co/xLbfwsONyp

Blind Alley S., "Spirit World - Headquarters" / Doom II / 2003 / by Gene Bird

AKA MAP16 of Community Chest 2. Besides scads of SSG action, there's a warehouse that stores Doom level props and a wall sconce like an embedded lost soul fishtank.

4 14

https://t.co/XPrKFZLnQk

The Classic Episode / Doom / 2000 / by Anthony "SwedishFish" Soto, Jan van der Veken, Travers Dunne, and Nick "NiGHTMARE" Baker

A cool episode of classically-designed levels for the original Doom that cover Phobos and Deimos with an E4 outlier.

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https://t.co/W8nCW9RXqM

Love You With Poison / Doom II / 2013 / by "Memfis"

3 9

https://t.co/CLUqGWfY4V

An Infernal Place v1.1 / Doom II / 2001 / by Pablo Dictter

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https://t.co/7qcchGFc7V

An Infernal Place / Doom / 2001 / by Pablo Dictter

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https://t.co/ginjDfuuSJ

3 Heures d'Agonie 3 / Doom II / Vanilla / 2017 / MAP01-MAP32 / by the French Doom Community

These levels were made in roughly three hours and explore a broad variety of styles with an overall trend toward higher and sometimes soul-crushing difficulty.

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