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https://t.co/isw2sruwik
Corebinder / Doom II / 2011 / by Callum Guy Oliver aka "phobosdeimos1" (R.I.P.)
Callum's style was almost always rough around the edges and geared more toward abstract geometry. This virtual playground is best played continuously (no pistol starts).
https://t.co/sHZF1Eq67P
The Twilight Zone / Doom II / 1998 / by Paul Corfiatis aka "pcorf"
An astral project featuring a ton of short levels that involve a significant amount of backtracking. A few experiments, like "Spaceswitch", will be less palatable to the average player.
https://t.co/cnDzui2nTK
The Castle of Blood / Doom / 1995 / by Jim McColm
This evergreen '95 offering features detailing rivaled by John "Dr. Sleep" Anderson (R.I.P.) and a castle which gradually transforms as you explore, some changes much bigger than others. A classic oldie.
https://t.co/ojn6PwQUbF
Evil's Playground (Diabolique part two) / Doom / 2001 / by Pablo Dictter
Diabolique (E3M2) is a mess of elbow corridors and "Unholy Cathedral" references. Evil's Playground (E3M1) is crate-pocked marble corridors but opens with a couple of neat fakeouts.
https://t.co/xLbfwsONyp
Blind Alley S., "Spirit World - Headquarters" / Doom II / 2003 / by Gene Bird
AKA MAP16 of Community Chest 2. Besides scads of SSG action, there's a warehouse that stores Doom level props and a wall sconce like an embedded lost soul fishtank.
https://t.co/XPrKFZLnQk
The Classic Episode / Doom / 2000 / by Anthony "SwedishFish" Soto, Jan van der Veken, Travers Dunne, and Nick "NiGHTMARE" Baker
A cool episode of classically-designed levels for the original Doom that cover Phobos and Deimos with an E4 outlier.
https://t.co/CLUqGWfY4V
An Infernal Place v1.1 / Doom II / 2001 / by Pablo Dictter
https://t.co/ginjDfuuSJ
3 Heures d'Agonie 3 / Doom II / Vanilla / 2017 / MAP01-MAP32 / by the French Doom Community
These levels were made in roughly three hours and explore a broad variety of styles with an overall trend toward higher and sometimes soul-crushing difficulty.