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New tutorial finished! :)
This time it's a basic overview on how to make fancy distortion and glitch effects in realtime in EEVEE! #b3d
https://t.co/ErX0WGFhbC
@DevaYvr It's just on a plane in front of the camera. The idea is the shader loads the last rendered frame as input (so you can use it for things like fluid simulations etc, where each frame depends on the one before it, which isn't possible in a single shader)
@daitomodachi6 Glasses are really versatile. First, you can have glasses-wearing girls take them off and suddenly become beautiful, or have girls wearing glasses flashing those cute grins, or have girls stealing the protagonist's glasses and putting them on like, "Haha, got your glasses!' etc.
@xavierck3d I don't know how Maya's attribute transfer works, but I'm assuming it doesn't map exactly?
One way I've used before in a pinch is using "UV indirection" - using a LUT to remap one UVmap to another:
1: Different UVs
2: Bake UVs to a texture
3: Run UVs through the LUT to remap
The FX tutorial is finally finished! Check it out here: https://t.co/mAhrAEYCd0
I also put up a completed file (this GIF) on gumroad:
https://t.co/BFnoJL27ll
Tutorial has #blender nodes and a BEER shader!
The rest of the nodes are just the glowy bits. "BG Mask Hack" is just to make them only show up where there's refracted mesh - you'll probably need something else for a real scene.
(before/after masking out bg colour)
The grass is animated, it's hard to see with the spinning https://t.co/e5lETd3MtM
I don't know how to use video editing software. Also this took like 5 attempts to upload (@RamenLook had to encode it for me to make it uploadable lmao)