//=time() ?>
@markus_zhang It really was stunning to look at. The game itself was just a standard Dungeon Master 3d view, but it could be played with one, two, three, or four human players (two with mouse, two with joystick.) But I loved that all the front-end interface was high-res with gorgeous fonts. 😎
@Worrior110 Kung-Fu Master was really quite good. 👍
The arcade game was punishingly hard, but the C64 game could be played hundreds of time until you could finally get somewhere. 😁
@cSportDriving @TonimanGalvez I first tried the demo. A friend had downloaded it, and since it had a four-player option we all piled around to play it. But we had no clue about the controls. I hadn't worked out the guns, but I did manage to hold a grenade, then throw it into the middle of our group. 💥😮💥 😵
@Lord_Arse It's got some really good parallax scrolling going on there.
Screen even moves up and down a little, which it doesn't do on the C64 one. (They're both quite pretty though.) 😎
@RetroBreakGames @SNUKgaming Wait, Karate Champ only has one stick? 🕹️
I call shenanigans! 😋
@000Angus000 @zxwife @CommodoreBlog The text adventure wasn't so awesome. But, when I first saw it on a friend's Speccy, I had seen very few text adventures. The important thing was I was in the Hobbit hole, Gandalf and Thorin were there, and a few random moves later I was eaten by trolls. Excellent stuff. 😎
@000Angus000 @zxwife @CommodoreBlog You always were such a tease.
One day I'm going to visit those UK shores, and I'll sit Angus down in front of some Manic Miner and Jet Pac, and then I'll sit ZX Wife down in front of IK+ and Paradroid, then you can both tearfully hug and admit that all 8-bit retro is awesome. 😋