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Parry and riposte attack for knight #indiedev #indiegame #gamedev #pixelart #gaming #GameMakerStudio2 #gamemaker #animation #art #soulappeaser
worked on blunt and slash damage vfx, currently working on other ones #indiedev #indiegames #pixelart #gaming #gamemaker #animation #ドット絵 #art
today was an #vfx day, worked blunt and slash damage vfx. Can't decide on the color of the effect though, what color do you all typically use that can highlight without distracting players? #indiedev #indiegames #pixelart #gaming #gamemaker #animation #ドット絵 #art
Added slow motion and a shockwave to parry (if player breaks the enemy's guard) #indiedev #indiegames #pixelart #gaming #gamemaker #animation #ドット絵 #art
Adding a "slow motion" effect when your parry breaks the enemy's guard, my gif capture fps is way too high for some reasons.. can you see it? #indiedev #indiegames #pixelart #gaming #gamemaker #animation #ドット絵 #art
@PixelPajamas Thanks for doing this! I've been doing #pixelart #animation for my game for a while now, would love to get introduce it to more peoople and get some follows :D
Screenshot for a game I am working on for my #PortfolioDay as an #indiedev #indiegame #pixelart #games #gamemaker #animation #ドット絵 #art
@Namatnieks Definitely agree with you there. For attacks it's tricky to find the balance between "fliudity" and "responsiveness", took me forever to do a standard combo in below gif.
not sure this these #NobodyArtistClub #under1kgang
#under10kgang applies to #pixelart #animations or #gamedev but here goes
Melee - Magic - Transform #screenshotsaturday #gamedev #indiedev #indiegame #pixelart #games #gamemaker #animation #soulappeaser #2danimation